The coverage and stencil mask arguments were reversed.
---
src/gallium/drivers/swr/rasterizer/core/backend.cpp | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/src/gallium/drivers/swr/rasterizer/core/backend.cpp
b/src/gallium/drivers/swr/rasterizer/core/backend.cpp
index 032a220..b1bcdb0 100644
--- a/src/gallium/drivers/swr/rasterizer/core/backend.cpp
+++ b/src/gallium/drivers/swr/rasterizer/core/backend.cpp
@@ -540,7 +540,7 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t
workerId, uint32_t x, uint3
AR_BEGIN(BEEarlyDepthTest, pDC->drawId);
depthPassMask = DepthStencilTest(&state,
work.triFlags.frontFacing, work.triFlags.viewportIndex,
psContext.vZ,
pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask);
-
AR_EVENT(EarlyDepthStencilInfoSingleSample(_simd_movemask_ps(depthPassMask),
_simd_movemask_ps(vCoverageMask), _simd_movemask_ps(stencilPassMask)));
+
AR_EVENT(EarlyDepthStencilInfoSingleSample(_simd_movemask_ps(depthPassMask),
_simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
AR_END(BEEarlyDepthTest, 0);
// early-exit if no pixels passed depth or earlyZ is
forced on
@@ -573,7 +573,7 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t
workerId, uint32_t x, uint3
AR_BEGIN(BELateDepthTest, pDC->drawId);
depthPassMask = DepthStencilTest(&state,
work.triFlags.frontFacing, work.triFlags.viewportIndex,
psContext.vZ,
pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask);
-
AR_EVENT(LateDepthStencilInfoSingleSample(_simd_movemask_ps(depthPassMask),
_simd_movemask_ps(vCoverageMask), _simd_movemask_ps(stencilPassMask)));
+
AR_EVENT(LateDepthStencilInfoSingleSample(_simd_movemask_ps(depthPassMask),
_simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
AR_END(BELateDepthTest, 0);
if (!_simd_movemask_ps(depthPassMask))
@@ -751,7 +751,7 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t
workerId, uint32_t x, uint32_
AR_BEGIN(BEEarlyDepthTest, pDC->drawId);
depthPassMask = DepthStencilTest(&state,
work.triFlags.frontFacing, work.triFlags.viewportIndex,
psContext.vZ, pDepthSample,
vCoverageMask, pStencilSample, &stencilPassMask);
-
AR_EVENT(EarlyDepthStencilInfoSampleRate(_simd_movemask_ps(depthPassMask),
_simd_movemask_ps(vCoverageMask), _simd_movemask_ps(stencilPassMask)));
+
AR_EVENT(EarlyDepthStencilInfoSampleRate(_simd_movemask_ps(depthPassMask),
_simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
AR_END(BEEarlyDepthTest, 0);
// early-exit if no samples passed depth or earlyZ is
forced on.
@@ -785,7 +785,7 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t
workerId, uint32_t x, uint32_
AR_BEGIN(BELateDepthTest, pDC->drawId);
depthPassMask = DepthStencilTest(&state,
work.triFlags.frontFacing, work.triFlags.viewportIndex,
psContext.vZ, pDepthSample,
vCoverageMask, pStencilSample, &stencilPassMask);
-
AR_EVENT(LateDepthStencilInfoSampleRate(_simd_movemask_ps(depthPassMask),
_simd_movemask_ps(vCoverageMask), _simd_movemask_ps(stencilPassMask)));
+
AR_EVENT(LateDepthStencilInfoSampleRate(_simd_movemask_ps(depthPassMask),
_simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
AR_END(BELateDepthTest, 0);
if (!_simd_movemask_ps(depthPassMask))
@@ -950,7 +950,7 @@ void BackendNullPS(DRAW_CONTEXT *pDC, uint32_t workerId,
uint32_t x, uint32_t y,
AR_BEGIN(BEEarlyDepthTest, pDC->drawId);
simdscalar depthPassMask = DepthStencilTest(&state,
work.triFlags.frontFacing, work.triFlags.viewportIndex,
psContext.vZ, pDepthSample, vCoverageMask,
pStencilSample, &stencilPassMask);
-
AR_EVENT(EarlyDepthStencilInfoNullPS(_simd_movemask_ps(depthPassMask),
_simd_movemask_ps(vCoverageMask), _simd_movemask_ps(stencilPassMask)));
+
AR_EVENT(EarlyDepthStencilInfoNullPS(_simd_movemask_ps(depthPassMask),
_simd_movemask_ps(stencilPassMask), _simd_movemask_ps(vCoverageMask)));
DepthStencilWrite(&state.vp[work.triFlags.viewportIndex],
&state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
pDepthSample, depthPassMask, vCoverageMask,
pStencilSample, stencilPassMask);
AR_END(BEEarlyDepthTest, 0);
--
2.7.4
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