Thanks!

Reviewed-by: Lionel Landwerlin <[email protected]>

On 14/03/17 23:17, Samuel Pitoiset wrote:
I think we just don't want to store those shaders.

Signed-off-by: Samuel Pitoiset <[email protected]>
---
  run.c | 1 +
  1 file changed, 1 insertion(+)

diff --git a/run.c b/run.c
index 74f87fd..12a78c6 100644
--- a/run.c
+++ b/run.c
@@ -392,6 +392,7 @@ main(int argc, char **argv)
setenv("allow_glsl_extension_directive_midshader", "true", 1);
      setenv("shader_precompile", "true", 1);
+    setenv("MESA_GLSL_CACHE_DISABLE", "true", 1);
      addenv("ST_DEBUG", "precompile");
      addenv("R600_DEBUG", "precompile");
      addenv("FD_MESA_DEBUG", "shaderdb");


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