On 9 March 2017 at 14:39, Steven Newbury <[email protected]> wrote: > Introduction of zlib compression for the shader cache means > zlib needs to be explicitly linked to libOSMesa and libstandalone > otherwise build fails when LTO is used. > --- How exactly are you doing the LTO build ?
The only user of ZLIB is libmesautil.la which in itself uses ZLIB_LIBS. Hence as-is patch looks wrong/incomplete, although I might be missing something ? -Emil _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
