On 9 March 2017 at 14:39, Steven Newbury <[email protected]> wrote:
> Introduction of zlib compression for the shader cache means
> zlib needs to be explicitly linked to libOSMesa and libstandalone
> otherwise build fails when LTO is used.
> ---
How exactly are you doing the LTO build ?

The only user of ZLIB is libmesautil.la which in itself uses ZLIB_LIBS.
Hence as-is patch looks wrong/incomplete, although I might be missing
something ?

-Emil
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