I understand the concern about reviewing auto-generated files. An other solution is to generate the builtin_float64.h during the compilation time. So we just have to land the float64.glsl file.
Would anyone see merit in bootstrapping? Elie On 6 March 2017 at 18:13, Emil Velikov <[email protected]> wrote: > On 6 March 2017 at 17:15, Jason Ekstrand <[email protected]> wrote: > >>> >>> How about we allows drivers to opt-in for this ? There's already a >>> bunch in gl_shader_compiler_options that we toggle. >>> This will allow Elie's work to land and be [at least partially] useful >>> in the interim. >> >> >> That's entirely beside the issue. I'm trying to avoid checking piles of >> very hard-to-read autogenerated C++ code into the tree until we're sure that >> it's actually a good solution. > > Your earlier reply read very close to "drop all this and do it in NIR. > this is how you'll do it", seems like some of us got confused. > AFAICT Ian saw some merits for having this in GLSL - perhaps you can > poke him to take a look as well, as he's got some time of course. > > Thanks > Emil > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
