If I'm doing my math correctly, this would put the feature freeze for 17.2 roughly in mid-july, correct? I've got some stuff in the pipe that's a lot more than 5 weeks of work so it won't make 17.1 and I want to be able to plan.

On March 9, 2017 7:52:32 AM Emil Velikov <[email protected]> wrote:

Hi all,

Here is the current tentative 17.1.0 release schedule.

 Apr 14 2017 - Feature freeze/Release candidate 1
 Apr 21 2017 - Release candidate 2
 Apr 28 2017 - Release candidate 3
 May 05 2017 - Release candidate 4/final release

This gives us approximately five (5) weeks to get new features in.

Here is a rough list of people and tasks, which come to mind. Have I missed
anything, do any of these sound like they won't make it ?

 - Christian:
P010/P016 support for Gallium drivers via the VAAPI, OMX(?) and VDPAU(?) API
 - Emil:
pthread-stubs, drmDevice2, EGL GLVND, broken glsl tests
 - Timothy:
shader cache (anything outstanding?), gl threaded dispatch
 - Francisco, the Igalia team:
OpenGL 4.0 to Ivybridge/Baytrail

Regards,
Emil
_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev


_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to