We've been supporting multiple shaders per module for some time now. --- src/intel/vulkan/anv_pipeline.c | 4 ---- 1 file changed, 4 deletions(-)
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index 64e409b..0db9f68 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -93,10 +93,6 @@ anv_shader_compile_to_nir(struct anv_device *device, gl_shader_stage stage, const VkSpecializationInfo *spec_info) { - if (strcmp(entrypoint_name, "main") != 0) { - anv_finishme("Multiple shaders per module not really supported"); - } - const struct brw_compiler *compiler = device->instance->physicalDevice.compiler; const nir_shader_compiler_options *nir_options = -- 2.5.0.400.gff86faf _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev