On 23/02/17 17:13, Emil Velikov wrote:
From: Emil Velikov <emil.veli...@collabora.com>
Just like the the dozens of other shaders, the file is parsed by
separate tool and not executed.
Cc: José Fonseca <jfons...@vmware.com>
Signed-off-by: Emil Velikov <emil.l.veli...@gmail.com>
---
Jose, please double-check since I've got no idea how there are used.
Out of curiosity - do you guys still use these ? Afaict TGSI has evolved
since those are added yet new opcodes are not covered. Perhaps they
should ?
These simple tests are useful when bring up a new gallium driver, and
only for that. (As for complete gallium drivers test suites that
operate OpenGL/Direct3D API are more interesting)
We haven't started a new gallium driver in ages, therefore we haven't
used it ourselves in ages too.
---
src/gallium/tests/graw/vertex-shader/vert-uadd.sh | 0
1 file changed, 0 insertions(+), 0 deletions(-)
mode change 100755 => 100644 src/gallium/tests/graw/vertex-shader/vert-uadd.sh
diff --git a/src/gallium/tests/graw/vertex-shader/vert-uadd.sh
b/src/gallium/tests/graw/vertex-shader/vert-uadd.sh
old mode 100755
new mode 100644
Yes, this is indeed not a shell file.
Reviewed-by: Jose Fonseca <jfons...@vmware.com>
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