I think this made sense at one point when you could disable building
of the cache. Now it's always built so just merge it into
LIBGLSL_FILES.

This partially fixes scons builds.
---
 src/compiler/Makefile.glsl.am | 3 +--
 src/compiler/Makefile.sources | 4 +---
 2 files changed, 2 insertions(+), 5 deletions(-)

diff --git a/src/compiler/Makefile.glsl.am b/src/compiler/Makefile.glsl.am
index 41edb3c..f673196 100644
--- a/src/compiler/Makefile.glsl.am
+++ b/src/compiler/Makefile.glsl.am
@@ -131,8 +131,7 @@ glsl_libglsl_la_LIBADD = \
 
 glsl_libglsl_la_SOURCES =                              \
        $(LIBGLSL_GENERATED_FILES)                      \
-       $(LIBGLSL_FILES)                                \
-       $(LIBGLSL_SHADER_CACHE_FILES)
+       $(LIBGLSL_FILES)
 
 glsl_libstandalone_la_SOURCES = \
        $(GLSL_COMPILER_CXX_FILES)
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index 1e8edc0..04a44cf 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -140,9 +140,7 @@ LIBGLSL_FILES = \
        glsl/program.h \
        glsl/propagate_invariance.cpp \
        glsl/s_expression.cpp \
-       glsl/s_expression.h
-
-LIBGLSL_SHADER_CACHE_FILES = \
+       glsl/s_expression.h \
        glsl/shader_cache.cpp \
        glsl/shader_cache.h
 
-- 
2.9.3

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