Build mesa 3471 failed

Commit 73f8abe32a by Hans de Goede on 2/6/2017 11:13 AM:
glx/glvnd: Fix GLXdispatchIndex sorting\n\nCommit 8bca8d89ef3b ("glx/glvnd: Fix dispatch function names and indices")\nfixed the sorting of the array initializers in g_glxglvnddispatchfuncs.c\nbecause FindGLXFunction's binary search needs these to be sorted\nalphabetically.\n\nThat commit also mostly fixed the sorting of the DI_foo defines in\ng_glxglvnddispatchindices.h, which is what actually matters as the\narrays are initialized using "[DI_foo] = glXfoo," but a small error\ncrept in which at least causes glXGetVisualFromFBConfigSGIX to not\nresolve, breaking games such as "The Binding of Isaac: Rebirth" and\n"Crypt of the NecroDancer" from Steam not working and possible causes\nother problems too.\n\nThis commit fixes the last of the sorting errors, fixing these mentioned\ngames not working.\n\nFixes: 8bca8d89ef3b ("glx/glvnd: Fix dispatch function names and indices")\nCc: "13.0" <[email protected]>\nCc: "17.0" <[email protected]>\nCc: Adam Jackson <[email protected]>\nSigned-off-by: Hans de Goede <[email protected]>\nReviewed-by: Eric Engestrom <[email protected]>

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