Seems good to me. Reviewed-by: Elie Tournier <tournier.e...@gmail.com>
On Sat, Feb 11, 2017 at 05:31:09PM -0500, Rhys Kidd wrote: > glsl/tests/uniform_initializer_utils.cpp:83:14: warning: enumeration value > ‘GLSL_TYPE_UINT64’ not handled in switch [-Wswitch] > switch (type->base_type) { > ^ > glsl/tests/uniform_initializer_utils.cpp:83:14: warning: enumeration value > ‘GLSL_TYPE_INT64’ not handled in switch [-Wswitch] > > Fixes: 8ce53d4a2f3 ("glsl: Add basic ARB_gpu_shader_int64 types") > Signed-off-by: Rhys Kidd <rhysk...@gmail.com> > --- > src/compiler/glsl/tests/uniform_initializer_utils.cpp | 18 ++++++++++++++++++ > 1 file changed, 18 insertions(+) > > diff --git a/src/compiler/glsl/tests/uniform_initializer_utils.cpp > b/src/compiler/glsl/tests/uniform_initializer_utils.cpp > index ec64be1..2a1a168 100644 > --- a/src/compiler/glsl/tests/uniform_initializer_utils.cpp > +++ b/src/compiler/glsl/tests/uniform_initializer_utils.cpp > @@ -96,6 +96,12 @@ generate_data_element(void *mem_ctx, const glsl_type *type, > case GLSL_TYPE_DOUBLE: > data.d[i] = double(values[idx]); > break; > + case GLSL_TYPE_UINT64: > + data.u64[i] = (uint64_t) values[idx]; > + break; > + case GLSL_TYPE_INT64: > + data.i64[i] = (int64_t) values[idx]; > + break; > case GLSL_TYPE_ATOMIC_UINT: > case GLSL_TYPE_STRUCT: > case GLSL_TYPE_ARRAY: > @@ -130,6 +136,12 @@ generate_data_element(void *mem_ctx, const glsl_type > *type, > case GLSL_TYPE_DOUBLE: > ASSERT_EQ(data.d[i], val->value.d[i]); > break; > + case GLSL_TYPE_UINT64: > + ASSERT_EQ(data.u64[i], val->value.u64[i]); > + break; > + case GLSL_TYPE_INT64: > + ASSERT_EQ(data.i64[i], val->value.i64[i]); > + break; > case GLSL_TYPE_ATOMIC_UINT: > case GLSL_TYPE_STRUCT: > case GLSL_TYPE_ARRAY: > @@ -236,6 +248,12 @@ verify_data(gl_constant_value *storage, unsigned > storage_array_size, > case GLSL_TYPE_DOUBLE: > EXPECT_EQ(val->value.d[i], *(double *)&storage[i*2].i); > break; > + case GLSL_TYPE_UINT64: > + EXPECT_EQ(val->value.u64[i], *(uint64_t *)&storage[i*2].i); > + break; > + case GLSL_TYPE_INT64: > + EXPECT_EQ(val->value.i64[i], *(int64_t *)&storage[i*2].i); > + break; > case GLSL_TYPE_ATOMIC_UINT: > case GLSL_TYPE_STRUCT: > case GLSL_TYPE_ARRAY: > -- > 2.9.3 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev