Reviewed-by: Andres Rodriguez <[email protected]>
On 2017-01-25 06:24 PM, Bas Nieuwenhuizen wrote:
We really use the depth block for the blits.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
---
src/amd/vulkan/radv_formats.c | 9 +++++----
1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/src/amd/vulkan/radv_formats.c b/src/amd/vulkan/radv_formats.c
index e276432c2ee..f56f67c400e 100644
--- a/src/amd/vulkan/radv_formats.c
+++ b/src/amd/vulkan/radv_formats.c
@@ -565,11 +565,12 @@ radv_physical_device_get_format_properties(struct
radv_physical_device *physical
}
if (vk_format_is_depth_or_stencil(format)) {
- if (radv_is_zs_format_supported(format))
+ if (radv_is_zs_format_supported(format)) {
tiled |= VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT;
- tiled |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
- tiled |= VK_FORMAT_FEATURE_BLIT_SRC_BIT |
- VK_FORMAT_FEATURE_BLIT_DST_BIT;
+ tiled |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT;
+ tiled |= VK_FORMAT_FEATURE_BLIT_SRC_BIT |
+ VK_FORMAT_FEATURE_BLIT_DST_BIT;
+ }
} else {
bool linear_sampling;
if (radv_is_sampler_format_supported(format, &linear_sampling))
{
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