From: Timothy Arceri <[email protected]>
Also remove cache item and fallback to full recompile if current Mesa
version differs.
V2: don't leak buffer
---
src/compiler/glsl/shader_cache.cpp | 13 +++++++++++++
1 file changed, 13 insertions(+)
diff --git a/src/compiler/glsl/shader_cache.cpp
b/src/compiler/glsl/shader_cache.cpp
index 8b9cabc..5cd134a 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -1172,6 +1172,8 @@ shader_cache_write_program_metadata(struct gl_context
*ctx,
struct blob *metadata = blob_create(NULL);
+ blob_write_string(metadata, ctx->VersionString);
+
write_uniforms(metadata, prog);
write_hash_tables(metadata, prog);
@@ -1299,6 +1301,17 @@ shader_cache_read_program_metadata(struct gl_context
*ctx,
struct blob_reader metadata;
blob_reader_init(&metadata, buffer, size);
+ char *version_string = blob_read_string(&metadata);
+ if (strcmp(ctx->VersionString, version_string) != 0) {
+ /* The cached version of the program was created with a different
+ * version of Mesa so remove it and fallback to full recompile.
+ */
+ disk_cache_remove(cache, prog->data->sha1);
+ compile_shaders(ctx, prog);
+ free(buffer);
+ return false;
+ }
+
assert(prog->data->UniformStorage == NULL);
read_uniforms(&metadata, prog);
--
2.9.3
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