On Sunday, January 22, 2017 9:07:53 AM PST Jason Ekstrand wrote:
> I think there are places where we can drop some stride checks.  We should
> do that too.  Thanks!
> 
> I thought we didn't see any blits last night.  How does this fix it?

I'm not sure...I went home, turned off Z16, and ran

./glcts --deqp-surface-height=64 --deqp-gl-config-name=rgba8888 
--deqp-surface-type=fbo 
--deqp-case=GL45-CTS.gtf30.GL3Tests.depth_texture.depth_texture_copyteximage 
--deqp-surface-width=-1 --deqp-use-fbo=GL_RGBA8,GL_DEPTH24_STENCIL8,max,64

and it was definitely using the BLT path.  I do hit CPU maps, but they
come from glGetTex[Sub?]Image().  Maybe we were seeing that, and that's
why the data appeared to be totally broken - we were actually looking at
the result of the BLT gone wrong?

--Ken

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