On 11/04/2011 03:01 PM, Eric Anholt wrote: > This requires using a new fragment shader to get the integer color > output, and a new vertex shader because #version has to match between > the two.
Hm. The extra VS is rather unfortunate (it's exactly the same other than the #version), but I suppose necessary. One comment... You don't appear to have any code to associate "out_color" with a location; I suppose it's implicitly 0 since it's the only output. Is it worth setting this explicitly? I'll accept "No, it's fine" as an answer. :) Reviewed-by: Kenneth Graunke <kenn...@whitecape.org> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev