On Mon, Jan 9, 2017 at 6:34 AM, Boyan Ding <[email protected]> wrote: > 2016-11-23 21:20 GMT+08:00 Boyan Ding <[email protected]>: >> 2016-11-07 20:27 GMT+08:00 Boyan Ding <[email protected]>: >>> 2016-11-05 3:23 GMT+08:00 Matt Turner <[email protected]>: >>>> On Sun, Oct 30, 2016 at 11:45 PM, Boyan Ding <[email protected]> >>>> wrote: >>>>> According to OpenGL Shading Language 4.50 spec, Section 8.7 "Vector >>>>> Relational Functions", functions of this type do not operate on scalar >>>>> types, so remove scalar types from signature definitions to make the >>>>> behavior consistent with glslangValidator and other drivers. >>>> >>>> Yep. Looks like it's always been this way. >>>> >>>> The patch is >>>> >>>> Reviewed-by: Matt Turner <[email protected]> >>>> >>>> Since this seems to be untested by any suite, could you provide some >>>> piglit parser tests that confirm that lessThanEqual(scalar, scalar), >>>> et al doesn't work? >>>> >> >> Ping? And also for the piglit patch at >> https://lists.freedesktop.org/archives/piglit/2016-November/021350.html >> >> Regards, >> Boyan Ding > > Yet another ping...
Oops. Sorry. I'll handle this today. Thanks for the reminder. _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
