On 02.01.2017 21:41, Marek Olšák wrote:
On Mon, Jan 2, 2017 at 7:01 AM, Ilia Mirkin <[email protected]> wrote:
Signed-off-by: Ilia Mirkin <[email protected]>
---
 src/gallium/auxiliary/tgsi/tgsi_info.c     |  2 +-
 src/gallium/docs/source/tgsi.rst           | 11 +++++++++++
 src/gallium/include/pipe/p_shader_tokens.h |  2 +-
 3 files changed, 13 insertions(+), 2 deletions(-)

diff --git a/src/gallium/auxiliary/tgsi/tgsi_info.c 
b/src/gallium/auxiliary/tgsi/tgsi_info.c
index 37549aa..e34b8c7 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_info.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_info.c
@@ -106,7 +106,7 @@ static const struct tgsi_opcode_info 
opcode_info[TGSI_OPCODE_LAST] =
    { 1, 3, 0, 0, 0, 0, 0, COMP, "CMP", TGSI_OPCODE_CMP },
    { 1, 1, 0, 0, 0, 0, 0, CHAN, "SCS", TGSI_OPCODE_SCS },
    { 1, 2, 1, 0, 0, 0, 0, OTHR, "TXB", TGSI_OPCODE_TXB },
-   { 0, 1, 0, 0, 0, 0, 1, NONE, "", 69 },      /* removed */
+   { 1, 1, 0, 0, 0, 0, 0, OTHR, "FBFETCH", TGSI_OPCODE_FBFETCH },
    { 1, 2, 0, 0, 0, 0, 0, COMP, "DIV", TGSI_OPCODE_DIV },
    { 1, 2, 0, 0, 0, 0, 0, REPL, "DP2", TGSI_OPCODE_DP2 },
    { 1, 2, 1, 0, 0, 0, 0, OTHR, "TXL", TGSI_OPCODE_TXL },
diff --git a/src/gallium/docs/source/tgsi.rst b/src/gallium/docs/source/tgsi.rst
index d2d30b4..accbe1d 100644
--- a/src/gallium/docs/source/tgsi.rst
+++ b/src/gallium/docs/source/tgsi.rst
@@ -2561,6 +2561,17 @@ Resource Access Opcodes
   image, while .w will contain the number of samples for multi-sampled
   images.

+.. opcode:: FBFETCH - Load data from framebuffer
+
+  Syntax: ``FBFETCH dst, output``
+
+  Example: ``FBFETCH TEMP[0], OUT[0]``
+
+  Returns the color of the current position in the framebuffer from
+  before this fragment shader invocation. Always returns the same
+  value from multiple calls for a particular output within a single
+  invocation.

I'm not a fan of this last sentence. It's true that we could somehow bend things in the compiler to make the sentence true, but

(a) The statement is clearly false with a straight-forward implementation of the instruction: multiple fragment shaders can be simultaneously in-flight on the same pixel/sample. A second FBFETCH could happen after an earlier invocation on the same pixel finished and get the new framebuffer value.

(b) I'm not aware of an API that actually requires this guarantee.


If the value is always the same, can it be declared as a system value instead?

I don't know. I'd remove the statement about the value always being the same to begin with. And with an eye to how this actually ends up being implemented, and possible interactions with ARB_fragment_shader_interlock, I'd say it makes sense (and our lives easier) for the TGSI to define _when_ the framebuffer value is supposed to be read, and for that it makes sense to have an instruction for it.

Nicolai
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