On 11/01/2011 05:17 PM, Eric Anholt wrote:
This introduces two new span helper functions we'll want to use in
several palces as we move to MapRenderbuffer, which pull out integer
"places"
depth and stencil values from a renderbuffer mapping based on the
renderbuffer format.
v2: Use format_unpack helper for stencil read.
---
src/mesa/swrast/s_depth.h | 1 -
src/mesa/swrast/s_readpix.c | 76 ++++++++++++++++++++++++++++++++-----------
2 files changed, 57 insertions(+), 20 deletions(-)
diff --git a/src/mesa/swrast/s_depth.h b/src/mesa/swrast/s_depth.h
index 44820ac..8d5cdfa 100644
--- a/src/mesa/swrast/s_depth.h
+++ b/src/mesa/swrast/s_depth.h
@@ -53,7 +53,6 @@ extern void
_swrast_read_depth_span_uint( struct gl_context *ctx, struct gl_renderbuffer
*rb,
GLint n, GLint x, GLint y, GLuint depth[] );
-
extern void
_swrast_clear_depth_buffer( struct gl_context *ctx, struct gl_renderbuffer
*rb );
diff --git a/src/mesa/swrast/s_readpix.c b/src/mesa/swrast/s_readpix.c
index f6c3674..8559ab7 100644
--- a/src/mesa/swrast/s_readpix.c
+++ b/src/mesa/swrast/s_readpix.c
@@ -373,7 +373,7 @@ static GLboolean
fast_read_depth_stencil_pixels(struct gl_context *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
- GLenum type, GLvoid *dst, int dstStride)
+ GLvoid *dst, int dstStride)
{
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
@@ -384,9 +384,6 @@ fast_read_depth_stencil_pixels(struct gl_context *ctx,
if (rb != stencilRb)
return GL_FALSE;
- if (type != GL_UNSIGNED_INT_24_8)
- return GL_FALSE;
-
if (rb->Format != MESA_FORMAT_Z24_S8&&
rb->Format != MESA_FORMAT_S8_Z24)
return GL_FALSE;
@@ -408,6 +405,53 @@ fast_read_depth_stencil_pixels(struct gl_context *ctx,
/**
+ * For separate depth/stencil buffers being read as 24/8 depth/stencil, memcpy
+ * the data (possibly swapping 8/24 vs 24/8 as we go).
I don't know if you need to mention the swapping here since the code
doesn't look like it's doing explicit swapping. The _mesa_unpack_*
functions return values in canonical formats and ranges.
No big deal.
-Brian
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