Build mesa 2843 completed

Commit 2ea021a1eb by Timothy Arceri on 11/2/2016 3:28 AM:
glsl: use linked_shaders bitmask to iterate stages for subroutine fields\n\nThis should be faster than looping over every stage and null checking, but\nwill also make the code a bit cleaner when we switch to getting more fields\nfrom gl_program rather than from gl_linked_shader as we can just copy the\npointer and not need to worry about null checking then copying.\n\nReviewed-by: Ian Romanick <[email protected]>

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