Pointers will have different lengths so we simply create a different
sha1 for each platform.

In theory we should be able to share cached shaders as we cache all
pointer as uint64_t however if a pointer is ever added to one of the
structs we write to file with blob_write_bytes() we run the risk of
introducing a bug that would be difficult to reproduce or report from
a user point of veiw. It's also very unlikely that Mesa developers will
regularly regression test the interaction of cache sharing between
platforms.
---
 src/mesa/drivers/dri/i965/brw_shader_cache.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_shader_cache.c 
b/src/mesa/drivers/dri/i965/brw_shader_cache.c
index 79f4717..94f039c 100644
--- a/src/mesa/drivers/dri/i965/brw_shader_cache.c
+++ b/src/mesa/drivers/dri/i965/brw_shader_cache.c
@@ -70,7 +70,7 @@ gen_shader_sha1(struct brw_context *brw, struct gl_program 
*prog,
    char manifest[256];
    int offset = 0;
 
-   offset += snprintf(manifest, sizeof(manifest), "program: %s\n",
+   offset += snprintf(manifest, sizeof(manifest), CACHED_PROGRAM" %s\n",
                       _mesa_sha1_format(sha1_buf, prog->sh.data->sha1));
 
    _mesa_sha1_compute(key, key_size(stage), sha1);
-- 
2.7.4

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