There is no need to go via the pointer in nir_shader. This change
is required for the shader cache as we don't create a nir_shader.
---
src/mesa/drivers/dri/i965/brw_vs.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c
b/src/mesa/drivers/dri/i965/brw_vs.c
index 8f7dc73..82dcdb3 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -328,7 +328,7 @@ brw_vs_populate_key(struct brw_context *brw,
}
}
- if (prog->nir->info->outputs_written &
+ if (prog->info.outputs_written &
(VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
VARYING_BIT_BFC1)) {
/* _NEW_LIGHT | _NEW_BUFFERS */
@@ -382,7 +382,7 @@ brw_vs_precompile(struct gl_context *ctx, struct gl_program
*prog)
brw_setup_tex_for_precompile(brw, &key.tex, prog);
key.program_string_id = bvp->id;
key.clamp_vertex_color =
- (prog->nir->info->outputs_written &
+ (prog->info.outputs_written &
(VARYING_BIT_COL0 | VARYING_BIT_COL1 | VARYING_BIT_BFC0 |
VARYING_BIT_BFC1));
--
2.7.4
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