Reviewed-by: Bas Nieuwenhuizen <[email protected]>

On Thu, Nov 3, 2016 at 7:22 PM, Marek Olšák <[email protected]> wrote:
> From: Marek Olšák <[email protected]>
>
> This fixes a crash in Deus Ex: Mankind Divided. Release builds were
> unaffected, so it's not too serious.
>
> Cc: 11.2 12.0 13.0 <[email protected]>
> ---
>  src/gallium/drivers/radeonsi/si_blit.c | 4 +++-
>  1 file changed, 3 insertions(+), 1 deletion(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_blit.c 
> b/src/gallium/drivers/radeonsi/si_blit.c
> index e086ed8..075d76a 100644
> --- a/src/gallium/drivers/radeonsi/si_blit.c
> +++ b/src/gallium/drivers/radeonsi/si_blit.c
> @@ -479,21 +479,23 @@ si_decompress_sampler_color_textures(struct si_context 
> *sctx,
>         while (mask) {
>                 struct pipe_sampler_view *view;
>                 struct r600_texture *tex;
>
>                 i = u_bit_scan(&mask);
>
>                 view = textures->views.views[i];
>                 assert(view);
>
>                 tex = (struct r600_texture *)view->texture;
> -               assert(tex->cmask.size || tex->fmask.size || tex->dcc_offset);
> +               /* CMASK or DCC can be discarded and we can still end up 
> here. */
> +               if (!tex->cmask.size && !tex->fmask.size && !tex->dcc_offset)
> +                       continue;
>
>                 si_blit_decompress_color(&sctx->b.b, tex,
>                                          view->u.tex.first_level, 
> view->u.tex.last_level,
>                                          0, 
> util_max_layer(&tex->resource.b.b, view->u.tex.first_level),
>                                          false);
>         }
>  }
>
>  static void
>  si_decompress_image_color_textures(struct si_context *sctx,
> --
> 2.7.4
>
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