Timothy Arceri <[email protected]> writes: > I'm about to do some refactoring that will move a bunch of glsl only > fields from gl_linked_program into gl_program. > > If we wan't to share memory it makes sense to do it while I move > things. I just wanted to see what people think about this before > I get started as it's not going to be fun to go back and undo. > > It seems common for games to compile 2000 programs or more so at > > 32bits X 2000 programs X 22 fields X 2 (at least) stages > > This should give us something like 352 kilobytes in savings. > > What do you think?
I like the idea, generally. So, if I get the plan right, for the ir_to_mesa path we'll generate an arb-type gl_program, and for not-that-path we'll generate a glsl-type gl_program? Any chance we could call the union tag "arb" or "asm" instead of "a"?
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