Heh... very stale. Reviewed-by: Jason Ekstrand <[email protected]>
On Thu, Oct 27, 2016 at 10:27 PM, Timothy Arceri < [email protected]> wrote: > --- > src/intel/blorp/blorp_blit.c | 3 --- > 1 file changed, 3 deletions(-) > > diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c > index 9357a72..4fefa4e 100644 > --- a/src/intel/blorp/blorp_blit.c > +++ b/src/intel/blorp/blorp_blit.c > @@ -1237,9 +1237,6 @@ brw_blorp_get_blit_kernel(struct blorp_context > *blorp, > unsigned program_size; > struct brw_blorp_prog_data prog_data; > > - /* Try and compile with NIR first. If that fails, fall back to the old > - * method of building shaders manually. > - */ > nir_shader *nir = brw_blorp_build_nir_shader(blorp, prog_key); > struct brw_wm_prog_key wm_key; > brw_blorp_init_wm_prog_key(&wm_key); > -- > 2.7.4 > > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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