Hi, This little series tries to improve performance with the Elemental demo (Unreal) and I actually have +6% FPS on both Fermi/Kepler. It's not THAT much, but few weeks ago I also improved that demo by +15%. But this time I looked mostly into the draw path and the invalidation between compute and 3d instead of writing compiler optimizations.
I didn't see any regressions with full piglit on GK110, but I will launch a new one on Fermi. Please review, Thanks! Samuel Pitoiset (7): nvc0: reduce the number of PUSH_SPACE in draw path nvc0: only update primitive restart for indexed draws nvc0: simplify draw parameters upload for vertex shaders nvc0: be smarter when invalidating shader caches nvc0: clean nve4_compute_validate_textures() nvc0: only invalidate currently bound tic/tsc nvc0: add support for PIPE_CAP_SURFACE_REINTERPRET_BLOCKS src/gallium/drivers/nouveau/nv50/nv50_miptree.c | 13 +++++++---- src/gallium/drivers/nouveau/nv50/nv50_resource.h | 3 ++- src/gallium/drivers/nouveau/nvc0/nvc0_compute.c | 11 +++++---- src/gallium/drivers/nouveau/nvc0/nvc0_miptree.c | 6 +++-- src/gallium/drivers/nouveau/nvc0/nvc0_program.c | 2 +- src/gallium/drivers/nouveau/nvc0/nvc0_resource.c | 27 +++++++++++++++++++++- src/gallium/drivers/nouveau/nvc0/nvc0_resource.h | 3 ++- src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 2 +- src/gallium/drivers/nouveau/nvc0/nvc0_surface.c | 7 +++++- src/gallium/drivers/nouveau/nvc0/nvc0_tex.c | 14 ++++++++---- src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c | 29 +++++++++++------------- src/gallium/drivers/nouveau/nvc0/nve4_compute.c | 28 +++++++++-------------- 12 files changed, 92 insertions(+), 53 deletions(-) -- 2.10.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev