On 10/19/2016 12:11 PM, Kenneth Graunke wrote:
Brian found a bug with my "inline built-ins immediately" code for shaders
which use ftransform() and declare gl_Position invariant:

https://urldefense.proofpoint.com/v2/url?u=https-3A__lists.freedesktop.org_archives_mesa-2Ddev_2016-2DOctober_132452.html&d=CwIBAg&c=Sqcl0Ez6M0X8aeM67LKIiDJAXVeAw-YihVMNtXt-uEs&r=T0t4QG7chq2ZwJo6wilkFznRSFy-8uDKartPGbomVj8&m=FUsV9E5siNJA_21T5neVxOfd-A-t334aLcd7uj41cy0&s=WGbph-T-_o7nJ30qH0kn674oIEsEM_CRXPSGA0yHNrg&e=

Before my patch, things worked due to a specific order of operations:

1. link_intrastage_varyings imported the ftransform function into the VS
2. cross_validate_uniforms() ran and signed off that everything matched
3. do_common_optimization did both inlining and invariance propagation,
    making the VS/FS versions of gl_ModelViewProjectionMatrix have
    different invariant qualifiers...but after the check in step 2,
    so we never raised an error.

After my patch, ftransform() is inlined right away, and at compile time,
do_common_optimization propagates the invariant qualifier to the
gl_ModelViewProjectionMatrix.  When the linker eventually happens, it
detects the mismatch.

I can't see any good reason to raise a linker error based on qualifiers
we internally applied to built-in variables - it's not the application's
fault.  It's either not a problem, or it's our fault.o

We should probably rework invariance, but this should keep us limping
along for now.  It's definitely a hack.

Signed-off-by: Kenneth Graunke <[email protected]>
---
  src/compiler/glsl/linker.cpp | 33 +++++++++++++++++++++------------
  1 file changed, 21 insertions(+), 12 deletions(-)

Hi Brian,

I'm on vacation today through Friday, so I likely won't be able to
push this until next week.  If people are okay with my hack, feel free
to push it before I get back :)

OK. Tested and works for me. I'd also like to tag this for the 13.0 branch. If there's no other discussion, I'll push this later.

Cc: "13.0" <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Brian Paul <[email protected]>


Thanks, Ken!



diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 8599590..66f9e76 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1038,12 +1038,28 @@ cross_validate_globals(struct gl_shader_program *prog,
              }
           }

-         if (existing->data.invariant != var->data.invariant) {
-            linker_error(prog, "declarations for %s `%s' have "
-                         "mismatching invariant qualifiers\n",
-                         mode_string(var), var->name);
-            return;
+         /* Skip invariant/precise checks for built-in uniforms.
+          * If they're used in an invariant calculation, the invariance
+          * propagation pass might mark these.  But that's not an error
+          * on the programmer's part - it's our problem.  It shouldn't
+          * actually matter anyway, so ignore it.
+          */
+         if (var->get_num_state_slots() == 0) {
+            if (existing->data.invariant != var->data.invariant) {
+               linker_error(prog, "declarations for %s `%s' have "
+                            "mismatching invariant qualifiers\n",
+                            mode_string(var), var->name);
+               return;
+            }
+
+            if (prog->IsES && existing->data.precision != var->data.precision) 
{
+               linker_error(prog, "declarations for %s `%s` have "
+                            "mismatching precision qualifiers\n",
+                            mode_string(var), var->name);
+               return;
+            }
           }
+
           if (existing->data.centroid != var->data.centroid) {
              linker_error(prog, "declarations for %s `%s' have "
                           "mismatching centroid qualifiers\n",
@@ -1062,13 +1078,6 @@ cross_validate_globals(struct gl_shader_program *prog,
                           mode_string(var), var->name);
              return;
           }
-
-         if (prog->IsES && existing->data.precision != var->data.precision) {
-            linker_error(prog, "declarations for %s `%s` have "
-                         "mismatching precision qualifiers\n",
-                         mode_string(var), var->name);
-            return;
-         }
        } else
           variables->add_variable(var);
     }


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