On Thursday, 13 October 2016, Mike Lothian <[email protected] <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
> If you recompile llvm and mesa each time, are there any downsides of using > the shared libs? > > How many devs rebuild package X when one of its dependencies has a bug fix release. And how many think it's a good idea ;-) Just some food for thought. I think there were some issues with some programs / games that had clashing > symbols but I'm not sure if that's still an issue > Have not used llvm drivers extensively, ^^ plus fun interactions with steam's c++ runtime (as mentioned by Kai a while back) are the ones that come to mind. Emil
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