it seems commit a40640f5303c9d03845459ecc364a3466d25cb5b fixed this same
issue (and some other failing tests) so this patch is no longer needed
On 10/11/2016 09:29 AM, Tomasz Figa wrote:
[Fixing CC list.]
Ping. Would appreciate someone taking a look at this. Thanks in advance!
On Fri, Aug 26, 2016 at 2:57 AM, Chad Versace <[email protected]
<mailto:[email protected]>> wrote:
Bump.
On Thu 11 Aug 2016, Chad Versace wrote:
> If check_textarget() determined that textarget was incorrect, it
emitted
> GL_INVALID_OPERATION. This is the correct behavior when target and
> textarget are mismatched but textarget is a valid textarget enum.
>
> When textarget is not a valid textarget enum, the GL spec requires
that
> GL_INVALID_ENUM be emitted.
>
> Fixes test
dEQP-GLES3.functional.negative_api.buffer.framebuffer_texture2d.
>
> v2:
> - Continue emitting GL_INVALID_OPERATION when textarget is
> a valid textarget enum mismatched with target. [idr and imirkin]
>
> Cc: Ian Romanick <[email protected] <mailto:[email protected]>>
> Cc: Ilia Mirkin <[email protected] <mailto:[email protected]>>
> Cc: Haixia Shi <[email protected] <mailto:[email protected]>>
> Change-Id: I86c492f228720ec8cf9939e741cfc99a5d9fa1bc
> ---
>
> I'm now checking that textarget is a valid textarget enum with a
switch
> at the top of the function, which emits error GL_INVALID_ENUM. The
> switch lists every textarget I know of, but I'm not confident that
it's
> correct.
>
> Should some textargets not be in the switch?
>
>
>
> src/mesa/main/fbobject.c | 33 ++++++++++++++++++++++++++-------
> 1 file changed, 26 insertions(+), 7 deletions(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 2c01526..76adb29 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -2979,6 +2979,32 @@ check_textarget(struct gl_context *ctx, int
dims, GLenum target,
> {
> bool err = false;
>
> + /* Check that textarget is a valid textarget enum. */
> + switch (textarget) {
> + case GL_TEXTURE_1D:
> + case GL_TEXTURE_1D_ARRAY:
> + case GL_TEXTURE_2D:
> + case GL_TEXTURE_2D_ARRAY:
> + case GL_TEXTURE_2D_MULTISAMPLE:
> + case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
> + case GL_TEXTURE_CUBE_MAP:
> + case GL_TEXTURE_CUBE_MAP_ARRAY:
> + case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
> + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
> + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
> + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
> + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
> + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
> + case GL_TEXTURE_RECTANGLE:
> + case GL_TEXTURE_3D:
> + break;
> + default:
> + _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid textarget
%s)",
> + caller, _mesa_enum_to_string(textarget));
> + return false;
> + }
> +
> + /* Check that target and textarget match. */
> switch (dims) {
> case 1:
> switch (textarget) {
> @@ -3029,13 +3055,6 @@ check_textarget(struct gl_context *ctx, int
dims, GLenum target,
> err = true;
> }
>
> - if (err) {
> - _mesa_error(ctx, GL_INVALID_OPERATION,
> - "%s(invalid textarget %s)",
> - caller, _mesa_enum_to_string(textarget));
> - return false;
> - }
> -
> /* Make sure textarget is consistent with the texture's type */
> err = (target == GL_TEXTURE_CUBE_MAP) ?
> !_mesa_is_cube_face(textarget): (target != textarget);
> --
> 2.9.2
>
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