https://bugs.freedesktop.org/show_bug.cgi?id=41787

--- Comment #7 from José Fonseca <[email protected]> 2011-10-14 11:16:26 PDT 
---
It looks like some sort of depth fighting.

It might be related to fbo-depth-sample-compare

I know that at least the llvmpipe should snap interpolated fragment Z to the
depth buffer precision (i.e., 24bits), so that the Z values from the
interpolator and depth buffer are consistent, and I had a patch that fixed
that, but it didn't fully fix the  fbo-depth-sample-compare so I didn't
complete it.

I'll try to search my git stash to see if I find it and if it fixes this issue.

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