On Tue, 11 Oct 2011 18:41:33 -0600, Brian Paul <[email protected]> wrote: > From: Brian Paul <[email protected]> > > v2: add a 'reading' parameter to distinguish between reading and writing > to the renderbuffer (we don't want to check if _ColorReadBuffer is null > when we're about to draw). Eric found this mistake.
Reviewed-by: Eric Anholt <[email protected]>
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