On 10/10/2011 01:53 PM, Christoph Bumiller wrote:
This is required for d3d1x's CheckFormatSupport query.It also seems generally useful for state trackers, which could choose alternative rendering paths or formats if blending would come at a significant performance loss. --- src/gallium/docs/source/screen.rst | 3 +++ src/gallium/include/pipe/p_defines.h | 9 +++++---- 2 files changed, 8 insertions(+), 4 deletions(-) diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst index 924858e..4a61835 100644 --- a/src/gallium/docs/source/screen.rst +++ b/src/gallium/docs/source/screen.rst @@ -160,6 +160,9 @@ resources might be created and handled quite differently. * ``PIPE_BIND_DEPTH_STENCIL``: A depth (Z) buffer and/or stencil buffer. Any depth/stencil surface/resource attached to pipe_framebuffer_state::zsbuf must have this flag set. +* ``PIPE_BIND_BLENDABLE``: Used in conjunction with PIPE_BIND_RENDER_TARGET to query + whether a device supports blending for a given format. + If surface creation succeeds with this flag set, the driver must emulate blending. * ``PIPE_BIND_DISPLAY_TARGET``: A surface that can be presented to screen. Arguments to pipe_screen::flush_front_buffer must have this flag set. * ``PIPE_BIND_SAMPLER_VIEW``: A texture that may be sampled from in a fragment diff --git a/src/gallium/include/pipe/p_defines.h b/src/gallium/include/pipe/p_defines.h index acae4b1..447df35 100644 --- a/src/gallium/include/pipe/p_defines.h +++ b/src/gallium/include/pipe/p_defines.h @@ -295,10 +295,11 @@ enum pipe_transfer_usage { */ #define PIPE_BIND_DEPTH_STENCIL (1<< 0) /* create_surface */ #define PIPE_BIND_RENDER_TARGET (1<< 1) /* create_surface */ -#define PIPE_BIND_SAMPLER_VIEW (1<< 2) /* create_sampler_view */ -#define PIPE_BIND_VERTEX_BUFFER (1<< 3) /* set_vertex_buffers */ -#define PIPE_BIND_INDEX_BUFFER (1<< 4) /* draw_elements */ -#define PIPE_BIND_CONSTANT_BUFFER (1<< 5) /* set_constant_buffer */ +#define PIPE_BIND_BLENDABLE (1<< 2) /* create_surface */ +#define PIPE_BIND_SAMPLER_VIEW (1<< 3) /* create_sampler_view */ +#define PIPE_BIND_VERTEX_BUFFER (1<< 4) /* set_vertex_buffers */ +#define PIPE_BIND_INDEX_BUFFER (1<< 5) /* draw_elements */ +#define PIPE_BIND_CONSTANT_BUFFER (1<< 6) /* set_constant_buffer */ #define PIPE_BIND_DISPLAY_TARGET (1<< 8) /* flush_front_buffer */ #define PIPE_BIND_TRANSFER_WRITE (1<< 9) /* get_transfer */ #define PIPE_BIND_TRANSFER_READ (1<< 10) /* get_transfer */
So do we need to go in and add PIPE_BIND_BLENDABLE to all of our existing surface-create calls in the state tracker, etc?
-Brian _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
