----- Original Message ----- > On 10/08/2011 05:55 AM, Jose Fonseca wrote: > > Just noticed that the latest glext.h doesn't define > > DEPTH_BUFFER/STENCIL_BUFFER anymore. This is what enum.spec says: > > > > # Due to a syncing problem between the ARB_framebuffer_object > > extension > > # specification and the core API specification during development, > > the > > # following tokens were present in the .spec file for some time. > > They are > > # not actually used anywhere in the OpenGL API or extensions and > > have been > > # withdrawn (use DEPTH or STENCIL respectively, instead, > > as<attachment> > > # parameters to GetFramebufferAttachmentParameteriv). > > # DEPTH_BUFFER = 0x8223 > > # STENCIL_BUFFER = 0x8224 > > > > But Mesa code actually seems to do the opposite, i.e., > > GetFramebufferAttachmentParameteriv handles DEPTH_BUFFER but not > > DEPTH. > > > > The GL specs is consistent with the comment. > > > > So I think it's better to remove this. Any objects? > > As Brian mentioned, that's my patch series: > > http://marc.info/?l=mesa3d-dev&m=131805740908194&w=2 > > I'm planning to push both those patches today, so there's still time > for > review comments. :) >
Great. Looks good to me AFAICS. Jose _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
