On Mon, Sep 12, 2016 at 05:58:20PM -0700, Jason Ekstrand wrote:
> Compressed 1-D textures are a well-defined thing in both GL and Vulkan.
> ---
> src/intel/isl/isl.c | 5 ++---
> 1 file changed, 2 insertions(+), 3 deletions(-)
>
> diff --git a/src/intel/isl/isl.c b/src/intel/isl/isl.c
> index a75fddf..185984d 100644
> --- a/src/intel/isl/isl.c
> +++ b/src/intel/isl/isl.c
> @@ -518,7 +518,6 @@ isl_calc_phys_level0_extent_sa(const struct isl_device
> *dev,
> assert(info->height == 1);
> assert(info->depth == 1);
> assert(info->samples == 1);
> - assert(!isl_format_is_compressed(info->format));
>
> switch (dim_layout) {
> case ISL_DIM_LAYOUT_GEN4_3D:
> @@ -527,8 +526,8 @@ isl_calc_phys_level0_extent_sa(const struct isl_device
> *dev,
> case ISL_DIM_LAYOUT_GEN9_1D:
> case ISL_DIM_LAYOUT_GEN4_2D:
> *phys_level0_sa = (struct isl_extent4d) {
> - .w = info->width,
> - .h = 1,
> + .w = isl_align_npot(info->width, fmtl->bw),
> + .h = fmtl->bh,
> .d = 1,
> .a = info->array_len,
Mustn't the height assertion in get_image_offset_sa_gen9_1d() be
removed with this change?
> };
> --
> 2.5.0.400.gff86faf
>
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