Hi,
Attached is fix to linker typo I noticed.
(It's so trivial that I'm not going to send updates to it for process
reasons / attributions. Apply it as you wish.)
- Eero
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index c95edf3..f008b4f 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -750,8 +750,8 @@ validate_vertex_shader_executable(struct gl_shader_program *prog,
if (!find.variable_found()) {
if (prog->IsES) {
linker_warning(prog,
- "vertex shader does not write to `gl_Position'."
- "It's value is undefined. \n");
+ "vertex shader does not write to `gl_Position'. "
+ "Its value is undefined. \n");
} else {
linker_error(prog,
"vertex shader does not write to `gl_Position'. \n");
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