This also initializes the default values for the standalone compiler.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
---
src/compiler/glsl/glsl_parser_extras.cpp | 1 +
src/compiler/glsl/glsl_parser_extras.h | 2 ++
src/compiler/glsl/standalone.cpp | 4 ++++
src/compiler/glsl/standalone_scaffolding.cpp | 5 +++++
4 files changed, 12 insertions(+)
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp
b/src/compiler/glsl/glsl_parser_extras.cpp
index 436ddd0..bcbe623 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -580,6 +580,7 @@ static const _mesa_glsl_extension
_mesa_glsl_supported_extensions[] = {
EXT(ARB_ES3_2_compatibility),
EXT(ARB_arrays_of_arrays),
EXT(ARB_compute_shader),
+ EXT(ARB_compute_variable_group_size),
EXT(ARB_conservative_depth),
EXT(ARB_cull_distance),
EXT(ARB_derivative_control),
diff --git a/src/compiler/glsl/glsl_parser_extras.h
b/src/compiler/glsl/glsl_parser_extras.h
index e146fe1..8e0dafe 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -576,6 +576,8 @@ struct _mesa_glsl_parse_state {
bool ARB_arrays_of_arrays_warn;
bool ARB_compute_shader_enable;
bool ARB_compute_shader_warn;
+ bool ARB_compute_variable_group_size_enable;
+ bool ARB_compute_variable_group_size_warn;
bool ARB_conservative_depth_enable;
bool ARB_conservative_depth_warn;
bool ARB_cull_distance_enable;
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index 88fe5fd..cb2da03 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -58,6 +58,10 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.MaxComputeWorkGroupSize[2] = 64;
ctx->Const.MaxComputeWorkGroupInvocations = 1024;
ctx->Const.MaxComputeSharedMemorySize = 32768;
+ ctx->Const.MaxComputeVariableGroupSize[0] = 512;
+ ctx->Const.MaxComputeVariableGroupSize[1] = 512;
+ ctx->Const.MaxComputeVariableGroupSize[2] = 64;
+ ctx->Const.MaxComputeVariableGroupInvocations = 512;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxCombinedUniformComponents = 1024;
diff --git a/src/compiler/glsl/standalone_scaffolding.cpp
b/src/compiler/glsl/standalone_scaffolding.cpp
index b0fb4b7..decff5f 100644
--- a/src/compiler/glsl/standalone_scaffolding.cpp
+++ b/src/compiler/glsl/standalone_scaffolding.cpp
@@ -144,6 +144,7 @@ void initialize_context_to_defaults(struct gl_context *ctx,
gl_api api)
ctx->Extensions.dummy_false = false;
ctx->Extensions.dummy_true = true;
ctx->Extensions.ARB_compute_shader = true;
+ ctx->Extensions.ARB_compute_variable_group_size = true;
ctx->Extensions.ARB_conservative_depth = true;
ctx->Extensions.ARB_draw_instanced = true;
ctx->Extensions.ARB_ES2_compatibility = true;
@@ -207,6 +208,10 @@ void initialize_context_to_defaults(struct gl_context
*ctx, gl_api api)
ctx->Const.MaxComputeWorkGroupSize[1] = 1024;
ctx->Const.MaxComputeWorkGroupSize[2] = 64;
ctx->Const.MaxComputeWorkGroupInvocations = 1024;
+ ctx->Const.MaxComputeVariableGroupSize[0] = 512;
+ ctx->Const.MaxComputeVariableGroupSize[1] = 512;
+ ctx->Const.MaxComputeVariableGroupSize[2] = 64;
+ ctx->Const.MaxComputeVariableGroupInvocations = 512;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits = 16;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxUniformComponents = 1024;
ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used
*/
--
2.9.3
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