Reviewed-by: Bas Nieuwenhuizen <b...@basnieuwenhuizen.nl>
On Sat, Sep 10, 2016 at 12:40 AM, Marek Olšák <mar...@gmail.com> wrote: > From: Marek Olšák <marek.ol...@amd.com> > > LLVM can CSE the loads, thus we can always re-load constants before each > use. The decrease in SGPR spilling is huge. > > The best improvements are the dumbest ones. > > 26011 shaders in 14651 tests > Totals: > SGPRS: 1453346 -> 1251920 (-13.86 %) > VGPRS: 742576 -> 728421 (-1.91 %) > Spilled SGPRs: 52298 -> 16644 (-68.17 %) > Spilled VGPRs: 397 -> 369 (-7.05 %) > Scratch VGPRs: 1372 -> 1344 (-2.04 %) dwords per thread > Code Size: 36136488 -> 36001064 (-0.37 %) bytes > LDS: 767 -> 767 (0.00 %) blocks > Max Waves: 219315 -> 222221 (1.33 %) > --- > src/gallium/drivers/radeonsi/si_shader.c | 30 +++++++++++------------------- > 1 file changed, 11 insertions(+), 19 deletions(-) > > diff --git a/src/gallium/drivers/radeonsi/si_shader.c > b/src/gallium/drivers/radeonsi/si_shader.c > index 0b7de18..08e3cee 100644 > --- a/src/gallium/drivers/radeonsi/si_shader.c > +++ b/src/gallium/drivers/radeonsi/si_shader.c > @@ -1874,26 +1874,33 @@ static LLVMValueRef fetch_constant( > for (chan = 0; chan < TGSI_NUM_CHANNELS; ++chan) > values[chan] = fetch_constant(bld_base, reg, type, > chan); > > return lp_build_gather_values(bld_base->base.gallivm, values, > 4); > } > > buf = reg->Register.Dimension ? reg->Dimension.Index : 0; > idx = reg->Register.Index * 4 + swizzle; > > if (!reg->Register.Indirect && !reg->Dimension.Indirect) { > + LLVMValueRef c0, c1; > + > + c0 = buffer_load_const(ctx, ctx->const_buffers[buf], > + LLVMConstInt(ctx->i32, idx * 4, 0)); > + > if (!tgsi_type_is_64bit(type)) > - return bitcast(bld_base, type, > ctx->constants[buf][idx]); > + return bitcast(bld_base, type, c0); > else { > + c1 = buffer_load_const(ctx, ctx->const_buffers[buf], > + LLVMConstInt(ctx->i32, > + (idx + 1) * 4, > 0)); > return radeon_llvm_emit_fetch_64bit(bld_base, type, > - > ctx->constants[buf][idx], > - > ctx->constants[buf][idx + 1]); > + c0, c1); > } > } > > if (reg->Register.Dimension && reg->Dimension.Indirect) { > LLVMValueRef ptr = LLVMGetParam(ctx->radeon_bld.main_fn, > SI_PARAM_CONST_BUFFERS); > LLVMValueRef index; > index = get_bounded_indirect_index(ctx, ®->DimIndirect, > reg->Dimension.Index, > SI_NUM_CONST_BUFFERS); > bufp = build_indexed_load_const(ctx, ptr, index); > @@ -5789,39 +5796,26 @@ static void create_function(struct si_shader_context > *ctx) > > static void preload_constants(struct si_shader_context *ctx) > { > struct lp_build_tgsi_context *bld_base = > &ctx->radeon_bld.soa.bld_base; > struct gallivm_state *gallivm = bld_base->base.gallivm; > const struct tgsi_shader_info *info = bld_base->info; > unsigned buf; > LLVMValueRef ptr = LLVMGetParam(ctx->radeon_bld.main_fn, > SI_PARAM_CONST_BUFFERS); > > for (buf = 0; buf < SI_NUM_CONST_BUFFERS; buf++) { > - unsigned i, num_const = info->const_file_max[buf] + 1; > - > - if (num_const == 0) > + if (info->const_file_max[buf] == -1) > continue; > > - /* Allocate space for the constant values */ > - ctx->constants[buf] = CALLOC(num_const * 4, > sizeof(LLVMValueRef)); > - > /* Load the resource descriptor */ > ctx->const_buffers[buf] = > build_indexed_load_const(ctx, ptr, > lp_build_const_int32(gallivm, buf)); > - > - /* Load the constants, we rely on the code sinking to do the > rest */ > - for (i = 0; i < num_const * 4; ++i) { > - ctx->constants[buf][i] = > - buffer_load_const(ctx, > - ctx->const_buffers[buf], > - lp_build_const_int32(gallivm, i * 4)); > - } > } > } > > static void preload_shader_buffers(struct si_shader_context *ctx) > { > struct gallivm_state *gallivm = &ctx->radeon_bld.gallivm; > LLVMValueRef ptr = LLVMGetParam(ctx->radeon_bld.main_fn, > SI_PARAM_SHADER_BUFFERS); > int buf, maxbuf; > > maxbuf = MIN2(ctx->shader->selector->info.file_max[TGSI_FILE_BUFFER], > @@ -6898,22 +6892,20 @@ int si_compile_tgsi_shader(struct si_screen *sscreen, > ctx.shader = shader->gs_copy_shader; > if ((r = si_generate_gs_copy_shader(sscreen, &ctx, > shader, debug))) { > free(shader->gs_copy_shader); > shader->gs_copy_shader = NULL; > goto out; > } > } > > out: > - for (int i = 0; i < SI_NUM_CONST_BUFFERS; i++) > - FREE(ctx.constants[i]); > return r; > } > > /** > * Create, compile and return a shader part (prolog or epilog). > * > * \param sscreen screen > * \param list list of shader parts of the same category > * \param key shader part key > * \param tm LLVM target machine > -- > 2.7.4 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev