Reviewed-by: Nicolai Hähnle <[email protected]>
On 04.09.2016 02:24, Ilia Mirkin wrote:
Add a separate extension check for that format. Prevents glTexImage from trying to find a matching format, which fails on drivers without support for this format. Fixes: sized-texture-format-channels (on a3xx) Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected] --- Technically we should be exposing it on a3xx, as it's required by ES 3.0. However I've thus far failed to do so in a way that actually works for all the necessary use-cases. src/mesa/main/glformats.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/glformats.c b/src/mesa/main/glformats.c index 0c2210a..85d00af 100644 --- a/src/mesa/main/glformats.c +++ b/src/mesa/main/glformats.c @@ -2518,7 +2518,6 @@ _mesa_base_tex_format(const struct gl_context *ctx, GLint internalFormat) case GL_RGBA8I_EXT: case GL_RGBA16I_EXT: case GL_RGBA32I_EXT: - case GL_RGB10_A2UI: return GL_RGBA; case GL_RGB8UI_EXT: case GL_RGB16UI_EXT: @@ -2530,6 +2529,13 @@ _mesa_base_tex_format(const struct gl_context *ctx, GLint internalFormat) } } + if (ctx->Extensions.ARB_texture_rgb10_a2ui) { + switch (internalFormat) { + case GL_RGB10_A2UI: + return GL_RGBA; + } + } + if (ctx->Extensions.EXT_texture_integer) { switch (internalFormat) { case GL_ALPHA8UI_EXT:
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