On Sun, Aug 28, 2016 at 1:10 PM, Ilia Mirkin <[email protected]> wrote: > As retrieved from opengl.org and khronos.org. Maintained the APPLE hack > in GL/glext.h manually. Added gl32.h. > > Signed-off-by: Ilia Mirkin <[email protected]> > --- > > I want this for OES_viewport_array, as well as the likely upcoming support > for ES 3.2. > > Technically these headers don't matter for almost anything inside mesa, but > they're the ones we ship, so should probably keep them up to date. > > include/GL/glext.h | 9 +- > include/GL/glxext.h | 36 +- > include/GL/wglext.h | 6 +- > include/GLES2/gl2.h | 154 +++- > include/GLES2/gl2ext.h | 262 +++++- > include/GLES2/gl2platform.h | 2 +- > include/GLES3/gl3.h | 280 +++++- > include/GLES3/gl31.h | 348 ++++++- > include/GLES3/gl32.h | 1825 +++++++++++++++++++++++++++++++++++++ > src/mapi/glapi/registry/gl.xml | 1964 > ++++++++++++++++++++++++++++++++++++---- > 10 files changed, 4677 insertions(+), 209 deletions(-) > create mode 100644 include/GLES3/gl32.h
Oops, looks like this is too big for the list. You can see the full commit at https://github.com/imirkin/mesa/commit/99eb35e30b4727f9c9914e73dd0d9f79cb570570.patch _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
