Brian Paul <[email protected]> writes: > Some front buffer rendering was in the wrong position. This included > scissored clears, glDrawPixels and glCopyPixels. The problem was the > y coordinate passed to putImage() didn't match the y coordinate passed > to getImage(). > > We fix this by setting xrb->map_y to the inverted coordinate in > swrast_map_renderbuffer() which is used later by the putImage() call. > Also pass xrb->map_y to getImage() to be symmetric. > > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97426 > Cc: <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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