Reviewed-by: Marek Olšák <[email protected]>

Marek

On Wed, Aug 17, 2016 at 6:00 PM, Tim Rowley <[email protected]>
wrote:

> Increases the performance of legacy geometry-heavy apps
> still using display lists.
> ---
>  src/mesa/vbo/vbo_save.h | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
> index 2843b3c..d1d7fb0 100644
> --- a/src/mesa/vbo/vbo_save.h
> +++ b/src/mesa/vbo/vbo_save.h
> @@ -96,7 +96,7 @@ struct vbo_save_vertex_list {
>   * likelyhood as it occurs.  No reason we couldn't change usage
>   * internally even though this probably isn't allowed for client VBOs?
>   */
> -#define VBO_SAVE_BUFFER_SIZE (8*1024) /* dwords */
> +#define VBO_SAVE_BUFFER_SIZE (256*1024) /* dwords */
>  #define VBO_SAVE_PRIM_SIZE   128
>  #define VBO_SAVE_PRIM_MODE_MASK         0x3f
>  #define VBO_SAVE_PRIM_WEAK              0x40
> --
> 2.7.4
>
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