On Wed, Aug 17, 2016 at 10:24 AM, Marek Olšák <[email protected]> wrote:
> From: Marek Olšák <[email protected]>
>
> the text string was not zero-terminated.

Oh, that's aggravating that glCreateShaderProgramv() doesn't take a
length like glShaderSource does.

Reviewed-by: Matt Turner <[email protected]>
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