From: Roland Scheidegger <[email protected]>

This wasn't handled before (the result was that no matter what value got
clamped, it always ended up as the near value in this case) (if clamping
actually happened).
Fix this by using the util helper for that (the math is otherwise "mostly"
the same, mostly because there could actually be differences due to float
rounding, but I don't even know which one would be more correct).
---
 src/gallium/drivers/llvmpipe/lp_setup.c | 12 +++---------
 1 file changed, 3 insertions(+), 9 deletions(-)

diff --git a/src/gallium/drivers/llvmpipe/lp_setup.c 
b/src/gallium/drivers/llvmpipe/lp_setup.c
index 0a45db9..7cb4f7b 100644
--- a/src/gallium/drivers/llvmpipe/lp_setup.c
+++ b/src/gallium/drivers/llvmpipe/lp_setup.c
@@ -39,6 +39,7 @@
 #include "util/u_inlines.h"
 #include "util/u_memory.h"
 #include "util/u_pack_color.h"
+#include "util/u_viewport.h"
 #include "draw/draw_pipe.h"
 #include "os/os_time.h"
 #include "lp_context.h"
@@ -771,15 +772,8 @@ lp_setup_set_viewports(struct lp_setup_context *setup,
    for (i = 0; i < num_viewports; i++) {
       float min_depth;
       float max_depth;
-
-      if (lp->rasterizer->clip_halfz == 0) {
-         float half_depth = viewports[i].scale[2];
-         min_depth = viewports[i].translate[2] - half_depth;
-         max_depth = min_depth + half_depth * 2.0f;
-      } else {
-         min_depth = viewports[i].translate[2];
-         max_depth = min_depth + viewports[i].scale[2];
-      }
+      util_viewport_zmin_zmax(&viewports[i], lp->rasterizer->clip_halfz,
+                              &min_depth, &max_depth);
 
       if (setup->viewports[i].min_depth != min_depth ||
           setup->viewports[i].max_depth != max_depth) {
-- 
2.7.4

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