On Wed, Aug 10, 2016 at 2:24 PM, Kenneth Graunke <kenn...@whitecape.org> wrote: > On Wednesday, August 10, 2016 10:02:12 AM PDT Erik Faye-Lund wrote: >> On Wed, Aug 10, 2016 at 4:30 AM, Kenneth Graunke <kenn...@whitecape.org> >> wrote: >> > On Haswell (GL 3.3): >> > >> > total instructions in shared programs: 6208759 -> 6203860 (-0.08%) >> > instructions in affected programs: 856541 -> 851642 (-0.57%) >> > helped: 3157 >> > HURT: 113 >> > LOST: 7 >> > GAINED: 15 >> > >> > On Broadwell (GL 4.4): >> > >> > total instructions in shared programs: 11637854 -> 11632016 (-0.05%) >> > instructions in affected programs: 1055693 -> 1049855 (-0.55%) >> > helped: 3900 >> > HURT: 176 >> > LOST: 1 >> > GAINED: 18 >> > >> > Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> >> > --- >> > src/compiler/nir/nir_opt_algebraic.py | 4 ++++ >> > 1 file changed, 4 insertions(+) >> > >> > diff --git a/src/compiler/nir/nir_opt_algebraic.py >> > b/src/compiler/nir/nir_opt_algebraic.py >> > index 1cf614c..4e9896f 100644 >> > --- a/src/compiler/nir/nir_opt_algebraic.py >> > +++ b/src/compiler/nir/nir_opt_algebraic.py >> > @@ -251,6 +251,10 @@ optimizations = [ >> > (('ieq', 'a@bool', False), ('inot', 'a')), >> > (('bcsel', a, True, False), ('ine', a, 0)), >> > (('bcsel', a, False, True), ('ieq', a, 0)), >> > + (('bcsel@32', a, 1.0, 0.0), ('b2f', ('ine', a, 0))), >> > + (('bcsel@32', a, 0.0, 1.0), ('b2f', ('ieq', a, 0))), >> > + (('bcsel@32', a, -1.0, -0.0), ('fneg', ('b2f', ('ine', a, 0)))), >> > + (('bcsel@32', a, -0.0, -1.0), ('fneg', ('b2f', ('ieq', a, 0)))), >> > (('bcsel', True, b, c), b), >> > (('bcsel', False, b, c), c), >> > # The result of this should be hit by constant propagation and, in the >> >> Same as the previous patch, this smells like intel-isms. Hardware that >> has native bcsel with support for two inline immediates will do better >> without. > > It definitely feels a little strange replacing a single bcsel with > a fneg/b2f/ine, as that's three operations instead of one. > > I expect the ine to go away - assuming 'a' is a properly formatted > boolean (0 or 0xFFFFFFFF), "ine a 0" will just become 'a'. ieq would > turn into inot.
I made the point in another place in this thread, but you don't have to assume -- things that take booleans as input should only ever get 0 or ~0. Anything else would be a bug in the compiler. Now that I have a little more free time before school starts, I've been thinking about making booleans have a bit-width of 1 (i.e. making them logical) and then only lowering to their concrete representation very late, if at all. That would keep this confusion from happening, in addition to bringing a lot of other benefits, and it should be a lot easier now that we have bit widths in NIR. > If the boolean was a comparison, the inot could be > folded in - i.e. inot(flt(a,b)) -> fge(a,b). Or, some GPUs can handle > boolean negation as a source modifier, so it might be free there too. > > Floating point negation can usually be done as a source modifier. > > For reference, here's a shader snippet from Goat Simulator which > prompted me to write this optimization: > > const vec4 LocalConst1 = vec4(0.250000, -0.250000, 0.000000, 1.000000); > > void main() > { > ... > InstrHelpTemp.r = ( ( Temporary1.r >= 0.0 ) ? LocalConst1.b : LocalConst1.a ); > ... > } > > which could be turned into > > InstrHelpTemp.r = float(Temporary1.r < 0.0); > > which seems arguably better, regardless of hardware. > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev