On 10.08.2016 13:05, Marek Olšák wrote:
On Tue, Aug 9, 2016 at 12:56 PM, Nicolai Hähnle <[email protected]> wrote:On 07.08.2016 03:12, Marek Olšák wrote:From: Marek Olšák <[email protected]> At compile time, each shader determines which ST_NEW flags should be set at shader bind time. This just sets the new field for all shaders. The next commit will use it. --- src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 175 ++++++++++++++++++++++++++++- src/mesa/state_tracker/st_program.c | 37 +++++- src/mesa/state_tracker/st_program.h | 6 + 3 files changed, 215 insertions(+), 3 deletions(-) diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp index 362559f..fd14766 100644 --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp @@ -6666,31 +6666,202 @@ get_mesa_program_tgsi(struct gl_context *ctx, static struct gl_program * get_mesa_program(struct gl_context *ctx, struct gl_shader_program *shader_program, struct gl_linked_shader *shader) { struct pipe_screen *pscreen = ctx->st->pipe->screen; unsigned ptarget = st_shader_stage_to_ptarget(shader->Stage); enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir) pscreen->get_shader_param(pscreen, ptarget, PIPE_SHADER_CAP_PREFERRED_IR); + struct gl_program *prog = NULL; + if (preferred_ir == PIPE_SHADER_IR_NIR) { /* TODO only for GLSL VS/FS for now: */ switch (shader->Stage) { case MESA_SHADER_VERTEX: case MESA_SHADER_FRAGMENT: - return st_nir_get_mesa_program(ctx, shader_program, shader); + prog = st_nir_get_mesa_program(ctx, shader_program, shader); default: break; } + } else { + prog = get_mesa_program_tgsi(ctx, shader_program, shader); + } + + if (prog) { + uint64_t *states; + + /* This determines which states will be updated when the shader is + * bound. + */ + switch (shader->Stage) { + case MESA_SHADER_VERTEX: + states = &((struct st_vertex_program*)prog)->affected_states; + + *states = ST_NEW_VS_STATE | + ST_NEW_RASTERIZER | + ST_NEW_VERTEX_ARRAYS; + + if (prog->Parameters->NumParameters) + *states |= ST_NEW_VS_CONSTANTS; + + if (shader->num_samplers) + *states |= ST_NEW_VS_SAMPLER_VIEWS | + ST_NEW_RENDER_SAMPLERS; + + if (shader->NumImages) + *states |= ST_NEW_VS_IMAGES; + + if (shader->NumUniformBlocks) + *states |= ST_NEW_VS_UBOS; + + if (shader->NumShaderStorageBlocks) + *states |= ST_NEW_VS_SSBOS; + + if (shader->NumAtomicBuffers) + *states |= ST_NEW_VS_ATOMICS;I'm not overly fond of the code duplication here. Perhaps these could all be expressed relative to a stage-specific base flag?Not really. It shouldn't rely on the order the flags are declared. I can't make it better than this:
I don't know why we can't just say we should be able to rely on the order, but the alternative below is indeed not really any better.
Cheers, Nicolai
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index fd14766..3e5b322 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -6664,6 +6664,37 @@ get_mesa_program_tgsi(struct gl_context *ctx,
return prog;
}
+static void
+set_affected_state_flags(uint64_t *states,
+ struct gl_program *prog,
+ struct gl_linked_shader *shader,
+ uint64_t new_constants,
+ uint64_t new_sampler_views,
+ uint64_t new_samplers,
+ uint64_t new_images,
+ uint64_t new_ubos,
+ uint64_t new_ssbos,
+ uint64_t new_atomics)
+{
+ if (prog->Parameters->NumParameters)
+ *states |= new_constants;
+
+ if (shader->num_samplers)
+ *states |= new_sampler_views | new_samplers;
+
+ if (shader->NumImages)
+ *states |= new_images;
+
+ if (shader->NumUniformBlocks)
+ *states |= new_ubos;
+
+ if (shader->NumShaderStorageBlocks)
+ *states |= new_ssbos;
+
+ if (shader->NumAtomicBuffers)
+ *states |= new_atomics;
+}
+
static struct gl_program *
get_mesa_program(struct gl_context *ctx,
struct gl_shader_program *shader_program,
@@ -6702,24 +6733,14 @@ get_mesa_program(struct gl_context *ctx,
ST_NEW_RASTERIZER |
ST_NEW_VERTEX_ARRAYS;
- if (prog->Parameters->NumParameters)
- *states |= ST_NEW_VS_CONSTANTS;
-
- if (shader->num_samplers)
- *states |= ST_NEW_VS_SAMPLER_VIEWS |
- ST_NEW_RENDER_SAMPLERS;
-
- if (shader->NumImages)
- *states |= ST_NEW_VS_IMAGES;
-
- if (shader->NumUniformBlocks)
- *states |= ST_NEW_VS_UBOS;
-
- if (shader->NumShaderStorageBlocks)
- *states |= ST_NEW_VS_SSBOS;
-
- if (shader->NumAtomicBuffers)
- *states |= ST_NEW_VS_ATOMICS;
+ set_affected_state_flags(states, prog, shader,
+ ST_NEW_VS_CONSTANTS,
+ ST_NEW_VS_SAMPLER_VIEWS,
+ ST_NEW_RENDER_SAMPLERS,
+ ST_NEW_VS_IMAGES,
+ ST_NEW_VS_UBOS,
+ ST_NEW_VS_SSBOS,
+ ST_NEW_VS_ATOMICS);
break;
case MESA_SHADER_TESS_CTRL:
@@ -6727,24 +6748,14 @@ get_mesa_program(struct gl_context *ctx,
*states = ST_NEW_TCS_STATE;
- if (prog->Parameters->NumParameters)
- *states |= ST_NEW_TCS_CONSTANTS;
-
- if (shader->num_samplers)
- *states |= ST_NEW_TCS_SAMPLER_VIEWS |
- ST_NEW_RENDER_SAMPLERS;
-
- if (shader->NumImages)
- *states |= ST_NEW_TCS_IMAGES;
-
- if (shader->NumUniformBlocks)
- *states |= ST_NEW_TCS_UBOS;
-
- if (shader->NumShaderStorageBlocks)
- *states |= ST_NEW_TCS_SSBOS;
-
- if (shader->NumAtomicBuffers)
- *states |= ST_NEW_TCS_ATOMICS;
+ set_affected_state_flags(states, prog, shader,
+ ST_NEW_TCS_CONSTANTS,
+ ST_NEW_TCS_SAMPLER_VIEWS,
+ ST_NEW_RENDER_SAMPLERS,
+ ST_NEW_TCS_IMAGES,
+ ST_NEW_TCS_UBOS,
+ ST_NEW_TCS_SSBOS,
+ ST_NEW_TCS_ATOMICS);
break;
case MESA_SHADER_TESS_EVAL:
@@ -6753,24 +6764,14 @@ get_mesa_program(struct gl_context *ctx,
*states = ST_NEW_TES_STATE |
ST_NEW_RASTERIZER;
- if (prog->Parameters->NumParameters)
- *states |= ST_NEW_TES_CONSTANTS;
-
- if (shader->num_samplers)
- *states |= ST_NEW_TES_SAMPLER_VIEWS |
- ST_NEW_RENDER_SAMPLERS;
-
- if (shader->NumImages)
- *states |= ST_NEW_TES_IMAGES;
-
- if (shader->NumUniformBlocks)
- *states |= ST_NEW_TES_UBOS;
-
- if (shader->NumShaderStorageBlocks)
- *states |= ST_NEW_TES_SSBOS;
-
- if (shader->NumAtomicBuffers)
- *states |= ST_NEW_TES_ATOMICS;
+ set_affected_state_flags(states, prog, shader,
+ ST_NEW_TES_CONSTANTS,
+ ST_NEW_TES_SAMPLER_VIEWS,
+ ST_NEW_RENDER_SAMPLERS,
+ ST_NEW_TES_IMAGES,
+ ST_NEW_TES_UBOS,
+ ST_NEW_TES_SSBOS,
+ ST_NEW_TES_ATOMICS);
break;
case MESA_SHADER_GEOMETRY:
@@ -6779,24 +6780,14 @@ get_mesa_program(struct gl_context *ctx,
*states = ST_NEW_GS_STATE |
ST_NEW_RASTERIZER;
- if (prog->Parameters->NumParameters)
- *states |= ST_NEW_GS_CONSTANTS;
-
- if (shader->num_samplers)
- *states |= ST_NEW_GS_SAMPLER_VIEWS |
- ST_NEW_RENDER_SAMPLERS;
-
- if (shader->NumImages)
- *states |= ST_NEW_GS_IMAGES;
-
- if (shader->NumUniformBlocks)
- *states |= ST_NEW_GS_UBOS;
-
- if (shader->NumShaderStorageBlocks)
- *states |= ST_NEW_GS_SSBOS;
-
- if (shader->NumAtomicBuffers)
- *states |= ST_NEW_GS_ATOMICS;
+ set_affected_state_flags(states, prog, shader,
+ ST_NEW_GS_CONSTANTS,
+ ST_NEW_GS_SAMPLER_VIEWS,
+ ST_NEW_RENDER_SAMPLERS,
+ ST_NEW_GS_IMAGES,
+ ST_NEW_GS_UBOS,
+ ST_NEW_GS_SSBOS,
+ ST_NEW_GS_ATOMICS);
break;
case MESA_SHADER_FRAGMENT:
@@ -6807,21 +6798,14 @@ get_mesa_program(struct gl_context *ctx,
ST_NEW_SAMPLE_SHADING |
ST_NEW_FS_CONSTANTS;
- if (shader->num_samplers)
- *states |= ST_NEW_FS_SAMPLER_VIEWS |
- ST_NEW_RENDER_SAMPLERS;
-
- if (shader->NumImages)
- *states |= ST_NEW_FS_IMAGES;
-
- if (shader->NumUniformBlocks)
- *states |= ST_NEW_FS_UBOS;
-
- if (shader->NumShaderStorageBlocks)
- *states |= ST_NEW_FS_SSBOS;
-
- if (shader->NumAtomicBuffers)
- *states |= ST_NEW_FS_ATOMICS;
+ set_affected_state_flags(states, prog, shader,
+ ST_NEW_FS_CONSTANTS,
+ ST_NEW_FS_SAMPLER_VIEWS,
+ ST_NEW_RENDER_SAMPLERS,
+ ST_NEW_FS_IMAGES,
+ ST_NEW_FS_UBOS,
+ ST_NEW_FS_SSBOS,
+ ST_NEW_FS_ATOMICS);
break;
case MESA_SHADER_COMPUTE:
@@ -6829,24 +6813,14 @@ get_mesa_program(struct gl_context *ctx,
*states = ST_NEW_CS_STATE;
- if (prog->Parameters->NumParameters)
- *states |= ST_NEW_CS_CONSTANTS;
-
- if (shader->num_samplers)
- *states |= ST_NEW_CS_SAMPLER_VIEWS |
- ST_NEW_CS_SAMPLERS;
-
- if (shader->NumImages)
- *states |= ST_NEW_CS_IMAGES;
-
- if (shader->NumUniformBlocks)
- *states |= ST_NEW_CS_UBOS;
-
- if (shader->NumShaderStorageBlocks)
- *states |= ST_NEW_CS_SSBOS;
-
- if (shader->NumAtomicBuffers)
- *states |= ST_NEW_CS_ATOMICS;
+ set_affected_state_flags(states, prog, shader,
+ ST_NEW_CS_CONSTANTS,
+ ST_NEW_CS_SAMPLER_VIEWS,
+ ST_NEW_CS_SAMPLERS,
+ ST_NEW_CS_IMAGES,
+ ST_NEW_CS_UBOS,
+ ST_NEW_CS_SSBOS,
+ ST_NEW_CS_ATOMICS);
break;
default:
Marek
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