This makes sure we give the correct driver location for doubles when using component packing. --- src/compiler/nir/nir_lower_io.c | 16 ++++++++++++++++ 1 file changed, 16 insertions(+)
diff --git a/src/compiler/nir/nir_lower_io.c b/src/compiler/nir/nir_lower_io.c index e480264..7a72e69 100644 --- a/src/compiler/nir/nir_lower_io.c +++ b/src/compiler/nir/nir_lower_io.c @@ -75,6 +75,22 @@ nir_assign_var_locations(struct exec_list *var_list, unsigned *size, if (locations[idx][var->data.index] == -1) { var->data.driver_location = location; locations[idx][var->data.index] = location; + + /* A dvec3 can be packed with a double we need special handling + * for this as we are packing across two locations. + */ + if (glsl_get_base_type(var->type) == GLSL_TYPE_DOUBLE && + glsl_get_vector_elements(var->type) == 3) { + /* Hack around type_size functions that expect vectors to be + * padded out to vec4. + */ + unsigned dsize = type_size(glsl_double_type()); + unsigned offset = + dsize == type_size(glsl_float_type()) ? dsize : dsize * 2; + + locations[idx + 1][var->data.index] = location + offset; + } + location += type_size(var->type); } else { var->data.driver_location = locations[idx][var->data.index]; -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev