The call to _mesa_update_shader_textures_used() already takes
care of copying for us.
---
src/mesa/main/uniform_query.cpp | 4 ----
1 file changed, 4 deletions(-)
diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
index 67375a1..f2a9d3d 100644
--- a/src/mesa/main/uniform_query.cpp
+++ b/src/mesa/main/uniform_query.cpp
@@ -859,10 +859,6 @@ _mesa_uniform(struct gl_context *ctx, struct
gl_shader_program *shProg,
flushed = true;
}
- memcpy(prog->SamplerUnits,
- sh->SamplerUnits,
- sizeof(sh->SamplerUnits));
-
_mesa_update_shader_textures_used(shProg, prog);
if (ctx->Driver.SamplerUniformChange)
ctx->Driver.SamplerUniformChange(ctx, prog->Target, prog);
--
2.7.4
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