On Thursday, June 30, 2016 5:03:24 PM PDT Marek Olšák wrote: > From: Marek Olšák <[email protected]> > > --- > split-to-files.py | 2 ++ > 1 file changed, 2 insertions(+) > > diff --git a/split-to-files.py b/split-to-files.py > index 7e14d89..0e1d729 100755 > --- a/split-to-files.py > +++ b/split-to-files.py > @@ -92,6 +92,8 @@ def write_shader_test(filename, shaders): > out.write("[tessellation control shader]\n") > elif stage == "tess eval" or stage == "tessellation evaluation": > out.write("[tessellation evaluation shader]\n") > + elif stage == "compute": > + out.write("[compute shader]\n") > else: > assert False, stage > out.write(shaders[(stage, num)]) >
FWIW, I finally landed the MESA_SHADER_CAPTURE_PATH patch a while back,
which means you can just do:
$ mkdir /tmp/mesa
$ MESA_SHADER_CAPTURE_PATH=/tmp/mesa ./application
and it'll dump .shader_test files for you.
I'd be in favor of deleting split-to-files.py, personally, but if it's
still useful to you, feel free to land these two patches.
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