On 06/29/2016 06:13 PM, Roland Scheidegger wrote:
Am 29.06.2016 um 01:52 schrieb Brian Paul:
From: Neha Bhende <[email protected]>

We want to be able to copy between different 32-bit, 3-channel surface
formats for GL_ARB_copy_image but since we don't have a 3-channel float
format, we can't support 32-bit, 3-channel integer formats.

The state tracker will choose 4-channel formats instead.

Fixes the piglit arb_copy_image-format test for several cases.

Note: This change may need to be revisited if/when the texture_view exension
is enabled in driver.

Reviewed-by: Brian Paul <[email protected]>
---
  src/gallium/drivers/svga/svga_format.c | 4 ++--
  1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/gallium/drivers/svga/svga_format.c 
b/src/gallium/drivers/svga/svga_format.c
index 4662bef..17c3bf9 100644
--- a/src/gallium/drivers/svga/svga_format.c
+++ b/src/gallium/drivers/svga/svga_format.c
@@ -242,11 +242,11 @@ static const struct vgpu10_format_entry 
format_conversion_table[] =
     { PIPE_FORMAT_R16G16B16A16_SINT,     SVGA3D_R16G16B16A16_SINT,   
SVGA3D_R16G16B16A16_SINT,    0 },
     { PIPE_FORMAT_R32_UINT,              SVGA3D_R32_UINT,            
SVGA3D_R32_UINT,             0 },
     { PIPE_FORMAT_R32G32_UINT,           SVGA3D_R32G32_UINT,         
SVGA3D_R32G32_UINT,          0 },
-   { PIPE_FORMAT_R32G32B32_UINT,        SVGA3D_R32G32B32_UINT,      
SVGA3D_R32G32B32_UINT,       0 },
+   { PIPE_FORMAT_R32G32B32_UINT,        SVGA3D_R32G32B32_UINT,      
SVGA3D_FORMAT_INVALID,       0 },
     { PIPE_FORMAT_R32G32B32A32_UINT,     SVGA3D_R32G32B32A32_UINT,   
SVGA3D_R32G32B32A32_UINT,    0 },
     { PIPE_FORMAT_R32_SINT,              SVGA3D_R32_SINT,            
SVGA3D_R32_SINT,             0 },
     { PIPE_FORMAT_R32G32_SINT,           SVGA3D_R32G32_SINT,         
SVGA3D_R32G32_SINT,          0 },
-   { PIPE_FORMAT_R32G32B32_SINT,        SVGA3D_R32G32B32_SINT,      
SVGA3D_R32G32B32_SINT,       0 },
+   { PIPE_FORMAT_R32G32B32_SINT,        SVGA3D_R32G32B32_SINT,      
SVGA3D_FORMAT_INVALID,       0 },
     { PIPE_FORMAT_R32G32B32A32_SINT,     SVGA3D_R32G32B32A32_SINT,   
SVGA3D_R32G32B32A32_SINT,    0 },
     { PIPE_FORMAT_A8_UINT,               SVGA3D_FORMAT_INVALID,      
SVGA3D_FORMAT_INVALID,       0 },
     { PIPE_FORMAT_I8_UINT,               SVGA3D_FORMAT_INVALID,      
SVGA3D_FORMAT_INVALID,       0 },


I don't doubt that it didn't work, but I don't quite understand the
reasoning - R32G32B32_FLOAT seems to be supported? Or it doesn't work?

Hmm, IIRC, Neha ran into some problems with it. I'll try omitting this patch and see what happens. I'll drop the patch if it's not actually needed.


But otherwise 4-16 are:
Acked-by: Roland Scheidegger <[email protected]>

Thanks.

-Brian


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