i965 requires gl_ClipDistance to be formatted as an array of 2 vec4's
(as opposed to an array of 8 floats), so enable the lowering pass that
performs this conversion.
---
src/mesa/drivers/dri/i965/brw_context.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/brw_context.c
b/src/mesa/drivers/dri/i965/brw_context.c
index cb37319..95eb357 100644
--- a/src/mesa/drivers/dri/i965/brw_context.c
+++ b/src/mesa/drivers/dri/i965/brw_context.c
@@ -120,6 +120,7 @@ GLboolean brwCreateContext( int api,
(i == MESA_SHADER_FRAGMENT);
ctx->ShaderCompilerOptions[i].EmitNoIndirectTemp =
(i == MESA_SHADER_FRAGMENT);
+ ctx->ShaderCompilerOptions[i].LowerClipDistance = GL_TRUE;
}
ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024);
--
1.7.6.2
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