On Monday, June 20, 2016 11:42:09 PM PDT Jason Ekstrand wrote: > SPIR-V treats it as an input but NIR wants the system value. This > shouldn't have been too much of a surprise given that we have to do the > same conversion in the GLSL IR to NIR pass. > > Signed-off-by: Jason Ekstrand <[email protected]> > --- > src/compiler/spirv/vtn_variables.c | 4 ++-- > 1 file changed, 2 insertions(+), 2 deletions(-) > > diff --git a/src/compiler/spirv/vtn_variables.c > b/src/compiler/spirv/vtn_variables.c > index 61fc184..fe2494b 100644 > --- a/src/compiler/spirv/vtn_variables.c > +++ b/src/compiler/spirv/vtn_variables.c > @@ -839,8 +839,8 @@ vtn_get_builtin_location(struct vtn_builder *b, > assert(*mode == nir_var_shader_in); > break; > case SpvBuiltInFrontFacing: > - *location = VARYING_SLOT_FACE; > - assert(*mode == nir_var_shader_in); > + *location = SYSTEM_VALUE_FRONT_FACE; > + set_mode_system_value(mode); > break; > case SpvBuiltInSampleId: > *location = SYSTEM_VALUE_SAMPLE_ID; >
Reviewed-by: Kenneth Graunke <[email protected]>
signature.asc
Description: This is a digitally signed message part.
_______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
