On 09/19/2011 12:12 PM, Jose Fonseca wrote:
> ----- Original Message -----
>> -----BEGIN PGP SIGNED MESSAGE-----
>> Hash: SHA1
>>
>> On 09/19/2011 07:20 AM, Brian Paul wrote:
>>> On 09/19/2011 04:25 AM, Yuanhan Liu wrote:
>>>> If I understand correctly, the new GL3 buffer object queries
>>>> parameters, like BUFFER_MAP_ACCESS_FLAGS, depends on
>>>> ARB_map_buffer_range extension.
>>> That would make sense, but in fact the extension spec
>>> (http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt)
>>> says nothing about these queries. They were added in GL 3.0.
>> It seems like this could be an error in the extension spec. This is
>> one of the extensions, like ARB_framebuffer_object, that "back ports"
>> OpenGL 3.0 functionality to previous versions. These extensions are
>> supposed to provide *identical* functionality to OpenGL 3.0. The
>> other cases of mismatches have been determined to be bugs in the
>> extension specs.
> FWIW, this ability would be useful for GL debuggers such as apitrace.
> Otherwise the ARB_map_buffer_range extension is unbalanced: it adds new state
> that can never be queried.
>
>> The question is, what do other implementations do? The other other
>> question is, are there any implementations that support
>> ARB_map_buffer_range but not OpenGL 3.0?
> Very good questions...
>
> The answer to the later question can be obtained by data mining
> openbenchmarking.org, by entering this query on google:
>
> site:openbenchmarking.org GL_ARB_map_buffer_range glxinfo "OpenGL version
> string: 2.1" -mesa
>
> and there are a few NVIDIA cards / driver combinations out there that hit
> this:
>
> OpenGL vendor string: NVIDIA Corporation
> OpenGL renderer string: GeForce 7900 GT/GTO/PCI/SSE2
> OpenGL version string: 2.1.2 NVIDIA 260.19.36
>
> OpenGL vendor string: NVIDIA Corporation
> OpenGL renderer string: Quadro FX 3450/4000 SDI/PCI/SSE2
> OpenGL version string: 2.1.2 NVIDIA 195.36.31
>
> OpenGL vendor string: NVIDIA Corporation
> OpenGL renderer string: GeForce Go 7400/PCI/SSE2
> OpenGL version string: 2.1.2 NVIDIA 270.29
>
> OpenGL vendor string: NVIDIA Corporation
> OpenGL renderer string: GeForce Go 7900 GS/PCI/SSE2
> OpenGL version string: 2.1.2 NVIDIA 260.19.06
>
> OpenGL vendor string: NVIDIA Corporation
> OpenGL renderer string: GeForce 7600 GT/PCI/SSE2
> OpenGL version string: 2.1.2 NVIDIA 270.30
I have this card but an older version of the driver. It claims to
support GL_ARB_map_buffer_range. Attached is my full output from
`nvidia-settings -g`.
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 7600 GT/PCI/SSE2
OpenGL version string: 2.1.2 NVIDIA 260.19.29
-- Chris
> If anybody had one of these, we could tell for sure.
>
> Jose
> _______________________________________________
> mesa-dev mailing list
> [email protected]
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
GLX Information for chocobot:0.0:
direct rendering: Yes
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context,
GLX_ARB_create_context_profile,
GLX_EXT_create_context_es2_profile, GLX_ARB_create_context_robustness,
GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float,
GLX_ARB_get_proc_address
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context,
GLX_ARB_create_context_profile,
GLX_EXT_create_context_es2_profile, GLX_ARB_create_context_robustness,
GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control,
GLX_EXT_swap_control, GLX_ARB_create_context,
GLX_ARB_create_context_profile, GLX_NV_float_buffer, GLX_ARB_fbconfig_float,
GLX_EXT_fbconfig_packed_float, GLX_EXT_texture_from_pixmap,
GLX_EXT_framebuffer_sRGB, GLX_NV_present_video,
GLX_NV_copy_image, GLX_NV_multisample_coverage, GLX_NV_video_capture,
GLX_EXT_create_context_es2_profile, GLX_ARB_create_context_robustness
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 7600 GT/PCI/SSE2
OpenGL version string: 2.1.2 NVIDIA 260.19.29
OpenGL extensions:
GL_ARB_color_buffer_float, GL_ARB_copy_buffer, GL_ARB_depth_clamp,
GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_ES2_compatibility,
GL_ARB_explicit_attrib_location, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_map_buffer_range,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_provoking_vertex, GL_ARB_sampler_objects,
GL_ARB_separate_shader_objects, GL_ARB_shader_objects,
GL_ARB_shading_language_100, GL_ARB_shadow,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_texture_swizzle, GL_ARB_timer_query,
GL_ARB_transpose_matrix, GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr,
GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader, GL_EXT_depth_bounds_test,
GL_EXT_direct_state_access,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object,
GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil,
GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_shader_objects, GL_EXT_separate_specular_color,
GL_EXT_shadow_funcs,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
GL_EXT_texture_sRGB, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_vertex_array,
GL_EXT_vertex_array_bgra, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence, GL_NV_float_buffer,
GL_NV_fog_distance,
GL_NV_fragment_program, GL_NV_fragment_program_option,
GL_NV_fragment_program2, GL_NV_framebuffer_multisample_coverage,
GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_multisample_filter_hint,
GL_NV_occlusion_query,
GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite,
GL_NV_primitive_restart, GL_NV_register_combiners, GL_NV_register_combiners2,
GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_texture_compression_vtc,
GL_NV_texture_env_combine4, GL_NV_texture_expand_normal,
GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2,
GL_NV_texture_shader3, GL_NV_vertex_array_range, GL_NV_vertex_array_range2,
GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_NV_vertex_program3, GL_NVX_conditional_render,
GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
GL_SGIX_shadow, GL_SUN_slice_accum
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-----pbuffer----- ---transparent----
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0x108 0x090 tc 32 0 rgb . . 8 8 8 8 4 24 8 16 16 16 16 4 4 1 NoC
1000 1000 1000000 . 0 0 0 0 0
0x109 0x091 tc 32 0 rgb y . 8 8 8 0 4 16 0 16 16 16 16 2 2 1 NoC
1000 1000 1000000 . 0 0 0 0 0
0x10a 0x092 tc 32 0 rgb y . 8 8 8 8 4 16 0 16 16 16 16 2 2 1 NoC
1000 1000 1000000 . 0 0 0 0 0
0x10b 0x093 tc 32 0 rgb y . 8 8 8 0 4 16 0 16 16 16 16 4 4 1 NoC
1000 1000 1000000 . 0 0 0 0 0
0x10c 0x094 tc 32 0 rgb y . 8 8 8 8 4 16 0 16 16 16 16 4 4 1 NoC
1000 1000 1000000 . 0 0 0 0 0
0x10d 0x095 tc 32 0 rgb . . 8 8 8 0 4 16 0 16 16 16 16 2 2 1 NoC
1000 1000 1000000 . 0 0 0 0 0
0x10e 0x096 tc 32 0 rgb . . 8 8 8 8 4 16 0 16 16 16 16 2 2 1 NoC
1000 1000 1000000 . 0 0 0 0 0
0x10f 0x097 tc 32 0 rgb . . 8 8 8 0 4 16 0 16 16 16 16 4 4 1 NoC
1000 1000 1000000 . 0 0 0 0 0
0x110 0x098 tc 32 0 rgb . . 8 8 8 8 4 16 0 16 16 16 16 4 4 1 NoC
1000 1000 1000000 . 0 0 0 0 0
0x111 . . 16 0 rgb y . 5 6 5 0 4 16 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x112 . . 16 0 rgb . . 5 6 5 0 4 16 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x113 . . 16 0 rgb y . 5 6 5 0 4 24 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x114 . . 16 0 rgb . . 5 6 5 0 4 24 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x115 . . 16 0 rgb y . 5 6 5 0 4 24 8 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x116 . . 16 0 rgb . . 5 6 5 0 4 24 8 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x117 . . 16 0 rgb y . 5 6 5 0 4 0 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x118 . . 16 0 rgb . . 5 6 5 0 4 0 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x119 . . 0 0 rgb . . 0 0 0 0 4 16 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x11a . . 0 0 rgb . . 0 0 0 0 4 24 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x11b . . 0 0 rgb . . 0 0 0 0 4 24 8 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x11c . . 32 0 rgb . . 16 16 0 0 4 0 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x11d . . 32 0 . . . 16 16 0 0 4 0 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x11e . . 32 0 rgb y . 16 16 0 0 4 0 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x11f . . 32 0 . y . 16 16 0 0 4 0 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x120 . . 32 0 rgb . . 32 0 0 0 4 0 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x121 . . 32 0 . . . 32 0 0 0 4 0 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x122 . . 32 0 rgb y . 32 0 0 0 4 0 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x123 . . 32 0 . y . 32 0 0 0 4 0 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x124 . . 64 0 rgb . . 16 16 16 16 4 0 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x125 . . 64 0 . . . 16 16 16 16 4 0 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x126 . . 64 0 rgb y . 16 16 16 16 4 0 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x127 . . 64 0 . y . 16 16 16 16 4 0 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x128 . . 128 0 rgb . . 32 32 32 32 4 0 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x129 . . 128 0 . . . 32 32 32 32 4 0 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x12a . . 128 0 rgb y . 32 32 32 32 4 0 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x12b . . 128 0 . y . 32 32 32 32 4 0 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x12c . . 32 0 rgb . . 16 16 0 0 4 24 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x12d . . 32 0 . . . 16 16 0 0 4 24 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x12e . . 32 0 rgb y . 16 16 0 0 4 24 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x12f . . 32 0 . y . 16 16 0 0 4 24 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x130 . . 32 0 rgb . . 16 16 0 0 4 24 8 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x131 . . 32 0 . . . 16 16 0 0 4 24 8 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x132 . . 32 0 rgb y . 16 16 0 0 4 24 8 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x133 . . 32 0 . y . 16 16 0 0 4 24 8 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x134 . . 32 0 rgb . . 32 0 0 0 4 24 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x135 . . 32 0 . . . 32 0 0 0 4 24 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x136 . . 32 0 rgb y . 32 0 0 0 4 24 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x137 . . 32 0 . y . 32 0 0 0 4 24 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x138 . . 32 0 rgb . . 32 0 0 0 4 24 8 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x139 . . 32 0 . . . 32 0 0 0 4 24 8 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x13a . . 32 0 rgb y . 32 0 0 0 4 24 8 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x13b . . 32 0 . y . 32 0 0 0 4 24 8 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x13c . . 64 0 rgb . . 16 16 16 16 4 24 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x13d . . 64 0 . . . 16 16 16 16 4 24 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x13e . . 64 0 rgb y . 16 16 16 16 4 24 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x13f . . 64 0 . y . 16 16 16 16 4 24 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x140 . . 64 0 rgb . . 16 16 16 16 4 24 8 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x141 . . 64 0 . . . 16 16 16 16 4 24 8 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x142 . . 64 0 rgb y . 16 16 16 16 4 24 8 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x143 . . 64 0 . y . 16 16 16 16 4 24 8 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x144 . . 128 0 rgb . . 32 32 32 32 4 24 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x145 . . 128 0 . . . 32 32 32 32 4 24 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x146 . . 128 0 rgb y . 32 32 32 32 4 24 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x147 . . 128 0 . y . 32 32 32 32 4 24 0 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x148 . . 128 0 rgb . . 32 32 32 32 4 24 8 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x149 . . 128 0 . . . 32 32 32 32 4 24 8 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x14a . . 128 0 rgb y . 32 32 32 32 4 24 8 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
0x14b . . 128 0 . y . 32 32 32 32 4 24 8 16 16 16 16 0 0 0 .
1000 1000 1000000 . 0 0 0 0 0
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